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Would somebody be able to send their Configuration of Blue Shift? For some reason the models in my configuration come up as boxes.

crate1
Hey all, I tried asking this question in the Half Life discussion page on steam which in hindsight probably isn't a reliable source for answers.

 Anyways, I have a config for Opposing Force (J.A.C.K) automatically config'd by XBLAH's modding tool and for some reason, the drop down menu which normally appears in the "Animation Sequence (Editor)" value for monster_ entities is not there.

Apologies if my writing is incomprehensible, I am probably just stupid. Above is an image of what I am referring to. Plus my config if it helps!
Hey all, I tried asking this question in the Half Life discussion page on steam which in hindsight probably isn't a reliable source for answers.

 Anyways, I have a config for Opposing Force (J.A.C.K) automatically config'd by XBLAH's modding tool and for some reason, the drop down menu which normally appears in the "Animation Sequence (Editor)" value for monster_ entities is not there.

Apologies if my writing is incomprehensible, I am probably just stupid. Above is an image of what I am referring to. Plus my config if it helps!
Hey all, I tried asking this question in the Half Life discussion page on steam which in hindsight probably isn't a reliable source for answers.

 Anyways, I have a config for Opposing Force (J.A.C.K) automatically config'd by XBLAH's modding tool and for some reason, the drop down menu which normally appears in the "Animation Sequence (Editor)" value for monster_ entities is not there.

Apologies if my writing is incomprehensible, I am probably just stupid. Above is an image of what I am referring to. Plus my config if it helps!
Hey all, I tried asking this question in the Half Life discussion page on steam which in hindsight probably isn't a reliable source for answers.

 Anyways, I have a config for Opposing Force (J.A.C.K) automatically config'd by XBLAH's modding tool and for some reason, the drop down menu which normally appears in the "Animation Sequence (Editor)" value for monster_ entities is not there.

Apologies if my writing is incomprehensible, I am probably just stupid. Above is an image of what I am referring to. Plus my config if it helps!

Hey all, I tried asking this question in the Half Life discussion page on steam which in hindsight probably isn't a reliable source for answers. Anyways, I have a config for Opposing Force (J.A.C.K) automatically config'd by XBLAH's modding tool and for some reason, the drop down menu which normally appears in the "Animation Sequence (Editor)" value for monster_ entities is not there. Apologies if my writing is incomprehensible, I am probably just stupid. Above is an image of what I am referr…

Did another video. This time it's about volumetric lighting. I hope you like it. :)

gaben3
crowbar3
QC Gen is an Enhanced QC File Generator that builds your basic QC File for Source and GoldSrc Engines with just a few clicks

Current Stable Release β€” Version(0.4.2.6)
Download at srctools.net
QC Gen is an Enhanced QC File Generator that builds your basic QC File for Source and GoldSrc Engines with just a few clicks

Current Stable Release β€” Version(0.4.2.6)
Download at srctools.net

QC Gen is an Enhanced QC File Generator that builds your basic QC File for Source and GoldSrc Engines with just a few clicks Current Stable Release β€” Version(0.4.2.6) Download at srctools.net

I don't post here a lot, but that's because I'm usually doing some archival research surrounding HL1. I decided to congregate all this info in one place for easy viewing, thanks to some help from friends. Further info: https://twitter.com/Frogsnatcher/status/1731413038782181467

Further updates are to come! I have far more to put on here in terms of writing and images. hl2.sh/hlfacts/

I don't post here a lot, but that's because I'm usually doing some archival research surrounding HL1. I decided to congregate all this info in one place for easy viewing, thanks to some help from friends. Further info: twitter.com/Frogsnatcher/status/… Further updates are to come! I have far more to put on here in terms of writing and images. hl2.sh/hlfacts/

(Edited)
gordonhappy6
I have updated my QC file generator to now be able to include multiple .qci files for Source Engine, and to be able to include multiple .qc files for GoldSource

This is a highly customizable QC File Generator that allows you to choose all the files you need for the creation of your qc file. It allows you to pick your cd materials path + additional paths(if needed), your bodygroup files(up to 10 bodygroup file options), your texture group files(skin families) and even your main sequence file. 

I have made some private tools (that I might release in the future) for personal use for me and a couple of my friends who were getting started with Source Engine porting and modding. QC Gen was made to be as simple and user friendly as it can be, hoping I achieve that, I also hope it helps others out there by making their work less tedious and more time saving.

If anyone's interested in testing, let me know x3

I have updated my QC file generator to now be able to include multiple .qci files for Source Engine, and to be able to include multiple .qc files for GoldSource This is a highly customizable QC File Generator that allows you to choose all the files you need for the creation of your qc file. It allows you to pick your cd materials path + additional paths(if needed), your bodygroup files(up to 10 bodygroup file options), your texture group files(skin families) and even your main sequence file. …

I have created a highly customizable QC File Generator that allows you to choose all the files you need for the creation of your qc file. It supports Source 1 and GoldSource now It allows you to pick your cd materials path + additional paths(if needed), your bodygroup files(up to 10 bodygroup file options), your texture group files(skin families) and even your main sequence file Thanks to @dakashi for helping me have a better understanding of GoldSource QC sytnax x3 If anyone's interested in…

barnpog1