



Happy with how this room turned out. :)
Happy with how this room turned out. :)
It feels good to be here
Working on this turbine room right now. Still heavily WiP, so if you have anny suggestions, now's your time to shine! :)
Finally finished that room tonight. Don't want to make any more round rooms for at least a year. 😅
To combat an old Half-Life bug with cut-off dlights on overly scaled textures, I've introduced a radius multiplier for dynamic lights, so we can enable lighting on the neighbor surfaces as well. This however has a problem by actually lighting up too many surfaces that do not receive any lighting, potentially hurting the performance. ... Until I found a fix for that in JoeQuake, which seems has been taken from FitzQuake, which attributes LadyHavoc, best known for DarkPlaces engine. It exactly c…
i've released a cool mappack for HL1 that i've been teasing here, it took a bit to release due to some issues and some sacrifices had to be made but here it is!
It's outdated by today's mapping standards, but there's something so comforting to me about They Hunger's chunky geometry and gloomy lighting
current prefabs for Half-Life: Posthuman moddb.com/mods/half-life-post-hu… Modeling and Programming is open for TAG and PH (Programming not open for PH, role filled) (no requirements, apply here: discord.gg/vkt2AykUeC)
A new area I've been working on recently. What do you think?
Finally got some mapping done tonight! :)