It's outdated by today's mapping standards, but there's something so comforting to me about They Hunger's chunky geometry and gloomy lighting
current prefabs for Half-Life: Posthuman moddb.com/mods/half-life-post-hu… Modeling and Programming is open for TAG and PH (Programming not open for PH, role filled) (no requirements, apply here: discord.gg/vkt2AykUeC)
A new area I've been working on recently. What do you think?
Finally got some mapping done tonight! :)
Hey! I'm still alive! Something actually new! Last night I whipped up a portable generator model for the Scientist Hunt HD Map Pack. It can be turned on and off, and even comes with a goofy animation when it is turned on! This also based on a curious thing from a Half-Life expansion, see if you can figure out what!
Anyone have more ideas for posters that could hang in a Weyland-Wutani power plant? :D
“The Dog That Refreshes!”
Barney Calhoun and his fellow guards, now all in High Definition Pack style ;) Warm greetings to you all, fellow Half-Life fans, and merry Christmas! Eight months ago I made a blog on Gamebanana about Security Guard models from the Gearbox's HD Pack and their issues that were bothering me. And, due to the release of Half-Life: MMOD, I've managed to improve those models to make them more friendly to customizations (between each other at least). And so, here's an addon that not only fixes the Ba…
Spending a whole evening mapping a room only for the player to rush in there, grab the ammo and get out in 0,2 sec.