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i never thought i'd manage to make something like this, but good god i've made it!

(this is also for a mod project i was planning and still working on for years, i might need some help but so far things are quite alright)
i never thought i'd manage to make something like this, but good god i've made it!

(this is also for a mod project i was planning and still working on for years, i might need some help but so far things are quite alright)
i never thought i'd manage to make something like this, but good god i've made it!

(this is also for a mod project i was planning and still working on for years, i might need some help but so far things are quite alright)
i never thought i'd manage to make something like this, but good god i've made it!

(this is also for a mod project i was planning and still working on for years, i might need some help but so far things are quite alright)

i never thought i'd manage to make something like this, but good god i've made it! (this is also for a mod project i was planning and still working on for years, i might need some help but so far things are quite alright)

(Edited)
The old labs and a new lab for a camera cutscene of the main antagonist (insert giant particle accelerator tube thing going through the room)
The old labs and a new lab for a camera cutscene of the main antagonist (insert giant particle accelerator tube thing going through the room)
The old labs and a new lab for a camera cutscene of the main antagonist (insert giant particle accelerator tube thing going through the room)
The old labs and a new lab for a camera cutscene of the main antagonist (insert giant particle accelerator tube thing going through the room)

The old labs and a new lab for a camera cutscene of the main antagonist (insert giant particle accelerator tube thing going through the room)

headcrab1

Since we are making PostHuman, TAG and 9 to 5 I made a opening video (note: this version is for PostHuman and the second slide will be different depending on the mod) Also feel free to apply since we are in need of another coder and modelers (discord.gg/vkt2AykUeC [no requirements])

(Edited)
Some assets for my future maps on goldsrc
( Only hl1 textures used, not even bs or opf )

Some assets for my future maps on goldsrc ( Only hl1 textures used, not even bs or opf )

worldcraft5
It's outdated by today's mapping standards, but there's something so comforting to me about They Hunger's chunky geometry and gloomy lighting
It's outdated by today's mapping standards, but there's something so comforting to me about They Hunger's chunky geometry and gloomy lighting
It's outdated by today's mapping standards, but there's something so comforting to me about They Hunger's chunky geometry and gloomy lighting
It's outdated by today's mapping standards, but there's something so comforting to me about They Hunger's chunky geometry and gloomy lighting

It's outdated by today's mapping standards, but there's something so comforting to me about They Hunger's chunky geometry and gloomy lighting

A few new hgrunt skins to be featured in PostHuman and Nine to Five (classic camo probably won't appear)

Also we could still use some more modelers and a coder (for TAG)
you can apply here: https://discord.gg/vkt2AykUeC (no real requirements)
A few new hgrunt skins to be featured in PostHuman and Nine to Five (classic camo probably won't appear)

Also we could still use some more modelers and a coder (for TAG)
you can apply here: https://discord.gg/vkt2AykUeC (no real requirements)
A few new hgrunt skins to be featured in PostHuman and Nine to Five (classic camo probably won't appear)

Also we could still use some more modelers and a coder (for TAG)
you can apply here: https://discord.gg/vkt2AykUeC (no real requirements)
A few new hgrunt skins to be featured in PostHuman and Nine to Five (classic camo probably won't appear)

Also we could still use some more modelers and a coder (for TAG)
you can apply here: https://discord.gg/vkt2AykUeC (no real requirements)

A few new hgrunt skins to be featured in PostHuman and Nine to Five (classic camo probably won't appear) Also we could still use some more modelers and a coder (for TAG) you can apply here: discord.gg/vkt2AykUeC (no real requirements)