simbl

simbl

@goldsrcguy

https://www.team-lambda.com/

simbl#0740
Joined 24 May 2023
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Did this room over the weekend. There's gonna be some combat there, so the majority of the floor has to remain empty.
Did this room over the weekend. There's gonna be some combat there, so the majority of the floor has to remain empty.
Did this room over the weekend. There's gonna be some combat there, so the majority of the floor has to remain empty.
Did this room over the weekend. There's gonna be some combat there, so the majority of the floor has to remain empty.

Did this room over the weekend. There's gonna be some combat there, so the majority of the floor has to remain empty.

I had this idea in my head for a while: Brush out the map first and then draw custom textures which would be fitting the brush/faces precisely, down to the pixel later. Unfortunately, I am only somewhat experienced in a vector drawing software. As a result, the textures became somewhat clean looking and pixelated. I used GoldSrc's detail textures to balance out the clean look and disabled texture filtering to enhance the pixel look even more. Could be a map for one of the countless retro-boomer-…

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