POSTHUMAN - THE OLD LABS Modeling and Programming is open for TAG and PH (Programming not open for PH, role filled) (no requirements, apply here: discord.gg/vkt2AykUeC) ^ also it's a community server so also join for more frequent news Also I am aware I forgot to put a light entity that's in the phOVER1 airlock into phEMER4's airlock
A little loud "It weighs one hundred and fifty kilograms and fires two hundred dollar custom-made cartridges at a rate of ten thousand rounds per minute. It costs four hundred thousand dollars to fire this weapon for twelve seconds." One of the many props for PostHuman
Menu music for PostHuman by one of our mappers Riceworld Modeling and Programming is open for TAG and PH (Programming not open for PH, role filled) (no requirements, apply here: discord.gg/vkt2AykUeC) ^ also that's a community server so feel free to join for more news



current prefabs for Half-Life: Posthuman moddb.com/mods/half-life-post-hu… Modeling and Programming is open for TAG and PH (Programming not open for PH, role filled) (no requirements, apply here: discord.gg/vkt2AykUeC)





The old labs and a new lab for a camera cutscene of the main antagonist (insert giant particle accelerator tube thing going through the room)
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Since we are making PostHuman, TAG and 9 to 5 I made a opening video (note: this version is for PostHuman and the second slide will be different depending on the mod) Also feel free to apply since we are in need of another coder and modelers (discord.gg/vkt2AykUeC [no requirements])




A few new hgrunt skins to be featured in PostHuman and Nine to Five (classic camo probably won't appear) Also we could still use some more modelers and a coder (for TAG) you can apply here: discord.gg/vkt2AykUeC (no real requirements)
A new project the "team" and I are working on along side PH introducing: TAG - FOAM FPS counterstrike TDM and DM but with foam dart guns with physical darts Unfortunately due to the scope of both projects we may need another coder and we most definitely need more modelers and mappers. Currently 2 maps are complete (but without testing) with around 5ish more to go. no experience required, discord.gg/vkt2AykUeC (also playtesting is open and also has no requirements so if you want to, joi…
HEADCRAB UNLATCHING AND SNATCHING :> Head model for scientist and security guard WILL be changed. Models used from the coders other mod HDTFC Fast zombie code also used from HDTFC Zombies talking is temporary Poison zombie will likely get scrapped also the railcannon (crossbow) red blood is broken since the coder hasn't been able to fix it
Weapon showcase (DE is a secret weapon and also doesn't have custom animations) Models and animations by Maximustheone for posthuman hands need extended on both MP5 and shotgun so ignore the gap between the camera and arms All weapons are still unfinished and are still missing some stuff
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