


Some map progress. Lighting isn't final yet, but we're getting there.

Some map progress. Lighting isn't final yet, but we're getting there.
Freeze dance
Back in 2015, I had an idea in my head for making a self-contained model that has smoke and ember effects without needing to use external using sprites, particles or texture-based animation. This is what I came up with: The smoke is a flanged uncapped cylinder that uses a gradient texture in additive mode and is distorted and controlled with animated bones (bones are seen in the third image as blue dots and yellow lines representing parent hierarchy). The embers is a piece of geometry that is b…
funny lil glitch on my map
Some toon shade tests
Some Mini-Update of the mod, proving that I am not dead. Just yet.
Recreated this sign from the CERN facilities (the ones relating to the Large Hadron Collider) for use in a mod I'm helping with.
Final article with details on why I decided to pull the plug on Protocol Blue, if I repeat myself or anything I apologize because I didn't plan it out like the other articles
The Crate Escape!
Prava's industrial canal network. Stinks of sulfur and decomposition.