



Half-Life: Dead Zone mod WIP


Half-Life: Dead Zone mod WIP
Re-building parts from Blue Shift tram ride from scratch, in order to expand on them. Image is taken from my own re-built map and not a screenshot from Blue Shift.
i convert doom texture into half life texture(some textures doesn't works because its not disible by 16)
I’ve been exploring new ideas for my HL: Lost White project, and recently the concept of a Xen infection came to mind. I’ve started working on it and have already created a few models. This is one of them, please keep in mind that these are still unfinished and a work in progress. I'm confident they'll look much better once completed. Stay tuned for updates!
Added exhaust effect on my cars
I have new maps for ricochet
Half-Life: Lost White Thomas Richardson, the System Administrator stationed at the Echelon-9 Research Facility located deep within the Utah desert, begins his day like any other, making his way to his office. However, it isn’t long before he finds himself caught in the midst of a catastrophic Resonance Cascade event... Coming Soon!
For HL: Insecure, i've added the ammo crate mechanic from Half-Life 2/Black Mesa, with respawning ammo included. So, you can't get stuck on a impossible fight.
It's been a bit since I've made any recent posts, but I just want to say this: I've halted all development on Half-Life: alpha particles, a project as such is far too much work for a lone and inexperienced person like myself... Coming up with level design alone was already a struggle from the start, basically impossible I'd say.