Another location done, the work goes smoothly #xash3d
god this looks so eerie, this is the first proper "vent crawl" section (beyond secret areas) that I've ever made & I'm so, so happy with how it's come together
by Chillion.txt
Made this for #blackmesaclassic i think it looks great
Meet John Doe, a random character/model i use to test numerous stuff on mods i usually work on. He has also served as a placeholder most of the times. Funnily enough, he started as a slightly modified version of the original Gordon model, but i had to make a placeholder for a security guard, so he was replaced with an edited version of Barney. Another peculiar thing is that he evolved from a simple test model to some sort of small recurrent character in various mods and maps. Soon enough, he be…
Dark and Gritty
Things that I have Improved for the revised Crushing Depths
Over view of the prologue map for Hl Crushing Depth
hm, it's almost as if some of these maps were intended to have lit water... ...no, of course, they mostly weren't, but soon level designers would be able to easily configure it through worldspawn's key/value settings in a new feature coming to xash3d-fwgs
Loading bay #xash3d