
Deadlock

A community for Valve’s upcoming multiplayer game, Deadlock! Share news, fan art, builds, clips and anything else. Come collect some souls with us.

A community for Valve’s upcoming multiplayer game, Deadlock! Share news, fan art, builds, clips and anything else. Come collect some souls with us.
A subcommunity focused to all games and mods made on the Source engine. Share news, WIPs, playthroughs, and troubleshoot your mod/Hammer with others!
The unofficial Garry’s Mod subcommunity. Share dupes, artwork, machinima, addons and more.
Left 4 Dead, the most fun you can have online! Connect with other fans of the cooperative shooter game. Share mods, discuss lore, and survive the zombie apocalypse together!
A subcommunity dedicated to the GoldSrc engine. Share & discuss modding, programming, screenshots, and more. The engine is eternal!
Counter-Strike news, guides, community content and more.
The official Entropy : Zero subcommunity. News, lore, fan-art and more!
The official Sven Co-op subcommunity. Pleasing Taste, Some Monsterism.
The official unofficial SFM subcommunity. Share SFM and S2FM posters, animations, guides, tutorials, and more.
The official subcommunity for Black Mesa. Revisit the world that started the Half-Life continuum.
Share Half-Life news and community content, including mod updates, fan art, fan films and more.
Portal and Portal 2 news and fan content. Now you’re thinking with portals.
The most fun you can have online. Now as a subcommunity.
The unofficial Valve community. For all things Steam, Source and more. Just don’t mention what comes after 2.
The official LambdaGeneration Community community. News, feedback and support related to our platform and LambdaBuilds.
THAT MEDIC IS-
I flooded Ravenholm in RTX
thesunisleaking.mp4 Based on the "THE SUN IS LEAKING" meme that emerged in December
some more screenshots of #blackmesaclassic
These are some deadly lasers with a hard difficulty of surpassing
Loosely based on a Combine Metrocop artwork I saw in a place
I activated the old textures in HL2 rtx, and I have to say it looked pretty good, it was practically daytime, but it still looks scary
SO DO I LOOK LIKE HIM?
I made different skins for the DOD Colt 1911 model, while trying to mantaint the same well-worn look on it. The idea would be to make the player constantly have to switch his gun while in gameplay. So, to avoid having the same Colt over and over again, a system would randomize the skin, maybe even one of them being restricted to a certain map, location or event. You could even go further and modify the model a bit, but for now, this is enough. Now, to get a coder to implement this into a test mo…