Wanted to test the outline effect again but this time it's done in the engine so I can change it on the fly!
Finally added a hotkey handlers to my mainui_cpp from Xash3D FWGS, featuring Half-Life WON menu. However, behavior differs from WON launcher. In WON it handles it on key press, which makes navigation confusing, and sometimes it might react twice or more. Like if you're in main menu, pressing 'C' to open configuration menu, and it jumps straight to controls menu instead. This is probably due to mishandled button repeat, but I'm not sure. Instead, I do it on key release, which allows in my opiniβ¦
We have work in progress on Supposed be a 2024 or 202X. Only just me for Working on. I Was 12 Years old and 13. I Finally i gotta return continued to Mods, Those name was has a 2 Name: Operation the Uplink/Operation the Task Force. which i decided to use my bigger plan to Name call "Military Forces". I Glad i got out of May/June/July/August/Sep. My Bad guys i was taking break to all lots month. The Quiver will be Soon at TBA. My Music will be taking Working to Progress in Quiver/Signal Lost/Miliβ¦
Merged gamma fixes and overbright implementation into Xash3D FWGS. Now everything looks as intended.
Support of lightmapped water from ericw-tools. It's so ugly but people like it for some reason.
Finished decompiling animated logo from HL25, might not be very accurate, but I tried. The code: github.com/FWGS/mainui_cpp/pull/β¦ Of course, now I'm having fun drawing custom strings...
Instead of trying to add my software water implementation into our software renderer, I did it in an OpenGL renderer that everyone uses and will use anyway. This code waited for this moment for two year until somebody reminded about it... It doesn't use shaders, it's really just that software effect implemented modifying the texture and re-uploading to GPU. I thought it will be slower but I guess generating and uploading 128x128 is not a problem for modern computers. I also found some bugs andβ¦
Adjusted the auto aim to account for where the camera is looking when focusing, also here's the aim indicator in motion.
Sometimes I think about reviving the GoldSrc Kart project, the hardest part would be finding a dev that would be willing to put up with my mess lol.
Found a solution for signed integers, sort of. At least it's less glitchy, but still undone. By the way, source code is published in our repository, branch goldsrc-proto: github.com/FWGS/xash3d-fwgs/treeβ¦