I've been working on a custom version of StudioMDL, it's not quite ready for release yet. From a vanilla GoldSrc perspective, it's at the level of the Sven Co-op version of StudioMDL. It also runs natively on Linux (thanks to fnky's cross-platform version). And since it's my own little project, I can add any features I want! So, you'll basically be getting the Sven Co-op compiler but with more features. I've mainly been fixing bugs so far, but there are some new QC commands (mainly flipping UVs horizontally and vertically).
Why didn't VALVe put the Workshop in HL1? -Is it the GoldSrc Engine that is difficult to put in the Workshop and was never designed to put in the Workshop (I believe not, as HL1 as well as HL2 is easy to modify and port 3d asset files, sound, etc.)? -HL2 is considered to be VALVe's best game and it has more affection than HL1 (HL2 is my favorite and my game of life, but HL1 is also the game of life for some and it should have that, look at TF2, Half-Life Alyx , Source Filmmaker, Portal 2, Leftβ¦
hm, it's almost as if some of these maps were intended to have lit water... ...no, of course, they mostly weren't, but soon level designers would be able to easily configure it through worldspawn's key/value settings in a new feature coming to xash3d-fwgs
We reworked the throwable flares recently!
Changelog: -removed 1996 -added 1992
Hi! May I ask how do goldsrc/source engine manage the maps, special events in the maps and some special variables? I'm making a game in godot engine and I'd like to imitate goldsrc/source engine's design pattern. Thanks in advance!
Wanted to test the outline effect again but this time it's done in the engine so I can change it on the fly!
Finally added a hotkey handlers to my mainui_cpp from Xash3D FWGS, featuring Half-Life WON menu. However, behavior differs from WON launcher. In WON it handles it on key press, which makes navigation confusing, and sometimes it might react twice or more. Like if you're in main menu, pressing 'C' to open configuration menu, and it jumps straight to controls menu instead. This is probably due to mishandled button repeat, but I'm not sure. Instead, I do it on key release, which allows in my opiniβ¦
We have work in progress on Supposed be a 2024 or 202X. Only just me for Working on. I Was 12 Years old and 13. I Finally i gotta return continued to Mods, Those name was has a 2 Name: Operation the Uplink/Operation the Task Force. which i decided to use my bigger plan to Name call "Military Forces". I Glad i got out of May/June/July/August/Sep. My Bad guys i was taking break to all lots month. The Quiver will be Soon at TBA. My Music will be taking Working to Progress in Quiver/Signal Lost/Miliβ¦
Merged gamma fixes and overbright implementation into Xash3D FWGS. Now everything looks as intended.