
I started implementing decals and gibs and the possibility of crushing enemies with pushable objects!






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8746 FreemansI started implementing decals and gibs and the possibility of crushing enemies with pushable objects!
And how about a few static images to glance over and pick apart! We are very happy to finally showcase all the work our programmers do on Operation: Black Mesa & Guard Duty and we hope you have been enjoying it too!
Congrats to everyone on the Lambdagen team with the launch of the site! Here's a bathroom to celebrate 🥳
we are creating a mod that swaps Day and Night in half-life 2 called half-life 2: dark life. This means that c17 will be night and ravenholm day!
Our new bullsquid model, and our inaugural post on here! We'll be cross-posting all updates and tweets here so keep an eye peeled for posts from this account!
Here's what a Half-Life 2: Episode Two map would look like with cascaded shadow mapping possible via Chaos engine, a fork of the CS:GO branch of Source.