Half-Life

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Recreation of the VALVE intro image made for my project UTDR Half-Life. 
(A recreation of Half-Life 1 in the style of undertale and deltarune.)

Recreation of the VALVE intro image made for my project UTDR Half-Life. (A recreation of Half-Life 1 in the style of undertale and deltarune.)

Half-life 2 combine soldier inspired hostile NPC concept art for R2G's upcoming half-life + portal inspired game. 
Normal + Infected by some virus versions.
Half-life 2 combine soldier inspired hostile NPC concept art for R2G's upcoming half-life + portal inspired game. 
Normal + Infected by some virus versions.

Half-life 2 combine soldier inspired hostile NPC concept art for R2G's upcoming half-life + portal inspired game. Normal + Infected by some virus versions.

crowbar2
bugbait2
barnacle2
I was holding off on posting the last three of Group 01 for no real reason so I'm posting them now.

Male 09 and Male 06 have had me do the most work out of this whole thing so far.

Male 06 the absolute most as his retail version actually has his eyes misaligned so they go a bit above where they should be, so I had to correct that but weird modelling for his head causes this spiked eyelash looking thing to show up on his left eye.

Male 09 was the second hardest to work on, the upscaling didnt do well with hair at all so there was a great deal of manual work put in to make that look good, but I also think he shows what this mod does so well.

Did you know that he could possibly have one of the most compressed faces out of all the citizens? Thats because out of the 512x256 texture used, half is just his neck which is way more than any other facemap so a lot less space is left for actual features and it leads to him having some obvious quality loss, but this upscaled version reverses it very well as seen in the preview images provided.

As for Male 08, theres not alot to say, he was fairly easy to work on (maybe because at one point his face was used for a main character so they gave him more of the facemap to fit details in.
I was holding off on posting the last three of Group 01 for no real reason so I'm posting them now.

Male 09 and Male 06 have had me do the most work out of this whole thing so far.

Male 06 the absolute most as his retail version actually has his eyes misaligned so they go a bit above where they should be, so I had to correct that but weird modelling for his head causes this spiked eyelash looking thing to show up on his left eye.

Male 09 was the second hardest to work on, the upscaling didnt do well with hair at all so there was a great deal of manual work put in to make that look good, but I also think he shows what this mod does so well.

Did you know that he could possibly have one of the most compressed faces out of all the citizens? Thats because out of the 512x256 texture used, half is just his neck which is way more than any other facemap so a lot less space is left for actual features and it leads to him having some obvious quality loss, but this upscaled version reverses it very well as seen in the preview images provided.

As for Male 08, theres not alot to say, he was fairly easy to work on (maybe because at one point his face was used for a main character so they gave him more of the facemap to fit details in.
I was holding off on posting the last three of Group 01 for no real reason so I'm posting them now.

Male 09 and Male 06 have had me do the most work out of this whole thing so far.

Male 06 the absolute most as his retail version actually has his eyes misaligned so they go a bit above where they should be, so I had to correct that but weird modelling for his head causes this spiked eyelash looking thing to show up on his left eye.

Male 09 was the second hardest to work on, the upscaling didnt do well with hair at all so there was a great deal of manual work put in to make that look good, but I also think he shows what this mod does so well.

Did you know that he could possibly have one of the most compressed faces out of all the citizens? Thats because out of the 512x256 texture used, half is just his neck which is way more than any other facemap so a lot less space is left for actual features and it leads to him having some obvious quality loss, but this upscaled version reverses it very well as seen in the preview images provided.

As for Male 08, theres not alot to say, he was fairly easy to work on (maybe because at one point his face was used for a main character so they gave him more of the facemap to fit details in.

I was holding off on posting the last three of Group 01 for no real reason so I'm posting them now. Male 09 and Male 06 have had me do the most work out of this whole thing so far. Male 06 the absolute most as his retail version actually has his eyes misaligned so they go a bit above where they should be, so I had to correct that but weird modelling for his head causes this spiked eyelash looking thing to show up on his left eye. Male 09 was the second hardest to work on, the upscaling didnt …