It's like goldsource with some Source possibilites. I don't like Source, but I was always looking for a way to expand limits of GoldSrc. This engine is almost limitless, can do wonders here!
I started mapping for GoldSrc year's ago but then moved to Source because i would always forget how limited GoldSrc was. Compile times just got silly. (AMD Athlon 800 MHz)
I never realized how small Vice City is before seeing it like this, it feels a lot bigger in-game than it looks
Exactly!
lmao nice, it's like that one time someone ported the gta 3 map to source engine
Wow. Amazing stuff.
Hummm. Need to look into xash editing
It's like goldsource with some Source possibilites. I don't like Source, but I was always looking for a way to expand limits of GoldSrc. This engine is almost limitless, can do wonders here!
I started mapping for GoldSrc year's ago but then moved to Source because i would always forget how limited GoldSrc was. Compile times just got silly. (AMD Athlon 800 MHz)
Also. How has the GTA map been imported. As a model.
Wow, no wonder compile times are long :D
Yes, everything is a model. Around 50 models in total for the whole city.
today new compilers are much better and compile faster than old ones. Especially modified Paranoia 2 compilers
It was mid to top range at the time lol.
Imagine the Xen invasion of Vice City.
Wonderful! We need Battle Royale on this map on Xash :D
Is there any way to download it?
I put it here, but all explanations are in russian, so you need to translate csm.dev/threads/vajs-siti-v-ksas…
OMFG yes! Take my money now!
I don't get the appeal of this post.
Just sharing what I do, nothing else :)