
wasteland depot
wasteland depot
I did some tests with my newly implemented PVS Culling. Apparently it's theoretically possible now to generate really big maps on Source Engine and make a roguelike kind of thing.
v22 crashed through a skylight
My remake of "wasteland_bridge05" from the wc map pack Check the comments to see the original "wasteland_bridge05" so you can compare.
RNG Stripped soldiers!! wow
Hello fellow Resistance members and Benefactor appreciators, just reaching you out with another update for our HL2: Revision project. Two things worth mentioning: 1. Yes, it will be compatible both with vanilla and MMod 2. No, we are not part of the RTX Remix More information and media about the project you can find in the links below: moddb.com/mods/half-life-2-revis… gamebanana.com/wips/73136
ANOTHER LIST So, I'm putting this in MODDING instead of LORE since this isn't exactly HL lore and more of a mix of mods and hl2 and alyx. Just like last time. So this is a continuation of my growing amount of lists, another for fun like the other Combine Weapons list which can be found here: community.lambdageneration.com/h… This is the Combine Weapons Beta list. Like before this lists the full name of the weapons which are just their irl name or digging around …
Entity limit? Not a problem. I'm implementing my own PVS Culling thingy to work with level generation
Recreation of one of the concept art of the canals.
The animation update continues to progress as we reach our release next month! This will be the first of many animation updates! We can’t wait to get your feedback and continue to improve. And yes there is now a dedicated inspect button 👀 Thanks again for all your support for Half-Life Alyx No-VR!