I'm building up a collection of recolored enemies so I can mix and match them with various mods so I can have some new content that still fits within the HL universe. To me, this is particularly important for older mods like Azure Sheep, Deliverance, Todesangst etc I made a lot of use of STAHP.exe's 'Multicoloured vortigaunts' and Scorpieo's 'Nightstalker Vortigaunt' from Gamebanana but I need more. I hope to eventually have variants for each NPC/monster/item so people can pick and mix to s…
Map inspired by concept art from an old mod called Project 9. I'm actually very proud of the map, so I hope you like it. Credits: Made in Coterminus The bullsquid model, the sky texture and the clouds model are from Dark interval.
You've probably seen this, but yeah it's going to happen, I don't know if it'll be good, but you know it's still in development. (It's a HL2 mod before HL2 and HLA btw)
info_player_start taking a trip to map_c17. What will he do?
How am I more productive when I have less time, and not when I have more time???
It's October 1st so I thought I'd share these early images from one of the levels in NEURO-DOSE! Somewhat of a Halloween vibe... 🎃
An update on Hunt Down The Freeman. By Mr.KalcifeR
little map im working on for alyx
The Start of Chapter 1, the police station and a boss fight that endings Chapter 3 with a hunter. Building textures will be replaced with better ones and the guy in the cell will have different clothing and slightly different model.