Half-Life

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I have ported the weird censored German version of Half-Life to the current Steam release to make the censored version more accesible for those who want to play it.

You can find the mod on Moddb.

I have ported the weird censored German version of Half-Life to the current Steam release to make the censored version more accesible for those who want to play it. You can find the mod on Moddb.

bullsquid1

Check out some viewmodel animations I've made for the pipe wrench on FUBAR!

shephard4

Half life extended looks good so far the song is "Sector Not Secure" by zeNate on youtube

(Edited)

Hey all, I've been working on a mod for a number of years on and off and I've recently come across some models from Metal Gear Solid Portable Ops that I'd like to use in Half-Life 2. I understand how to make skins but modelling is something I'm totally new to. I've downloaded blender and imported the .OBJ file that I want to put in Half-life 2 but I understand that this model probably isn't going to behave how I want it to. I probably need to make a 'skeleton' for it, right? So that it functions like, let's say, a citizen's model/ragdoll would. Not really looking to do custom animations, I'd just like to use the models even if they look crappy, my mod isn't super serious anyways. Is there an easy way for 'skeletonizing' a model and then exporting it for use in Half-life 2? I don't know if there's tools or resources out there that could make this process less painless but I don't know the first thing about modelling or blender, and I'm not sure how I'd go about making this model usa…

10 Years of Half-Life 2 (Update).

Filip Victor created this mod 10 years ago that improved draw distance and lighting without affecting the art direction of Half-Life 2 and using the updates that happened between 2005-2007 of the Source Engine. Something cool to see and even one of the members of Lambda Generation, Mitch, the same Mitch from YouTube Lambda Generation, spoke well of Half-Life 2 - Update and in the 20th anniversary update of Half-Life 2, he said that the shadows are better in the Update than in the 20th anniversary version.
10 Years of Half-Life 2 (Update).

Filip Victor created this mod 10 years ago that improved draw distance and lighting without affecting the art direction of Half-Life 2 and using the updates that happened between 2005-2007 of the Source Engine. Something cool to see and even one of the members of Lambda Generation, Mitch, the same Mitch from YouTube Lambda Generation, spoke well of Half-Life 2 - Update and in the 20th anniversary update of Half-Life 2, he said that the shadows are better in the Update than in the 20th anniversary version.
10 Years of Half-Life 2 (Update).

Filip Victor created this mod 10 years ago that improved draw distance and lighting without affecting the art direction of Half-Life 2 and using the updates that happened between 2005-2007 of the Source Engine. Something cool to see and even one of the members of Lambda Generation, Mitch, the same Mitch from YouTube Lambda Generation, spoke well of Half-Life 2 - Update and in the 20th anniversary update of Half-Life 2, he said that the shadows are better in the Update than in the 20th anniversary version.
10 Years of Half-Life 2 (Update).

Filip Victor created this mod 10 years ago that improved draw distance and lighting without affecting the art direction of Half-Life 2 and using the updates that happened between 2005-2007 of the Source Engine. Something cool to see and even one of the members of Lambda Generation, Mitch, the same Mitch from YouTube Lambda Generation, spoke well of Half-Life 2 - Update and in the 20th anniversary update of Half-Life 2, he said that the shadows are better in the Update than in the 20th anniversary version.

10 Years of Half-Life 2 (Update). Filip Victor created this mod 10 years ago that improved draw distance and lighting without affecting the art direction of Half-Life 2 and using the updates that happened between 2005-2007 of the Source Engine. Something cool to see and even one of the members of Lambda Generation, Mitch, the same Mitch from YouTube Lambda Generation, spoke well of Half-Life 2 - Update and in the 20th anniversary update of Half-Life 2, he said that the shadows are better in the…

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Hello everyone. Know i am not a person that someone look to mod reviews.   (0 )(0 ). But i still want to share experience. So. Half-Life Expanded: Day One Demo.
Whole experience was pretty good. Maps looks amazing. So many details, in GoldSRC. It is beyong imaginable.
And. Other stuff other people might say and show (i have ton of screenshots of how good it looks). But i wanted to say what i think it worth talk from me.
1)Enemies.
As whole, i like panther. I like that enemies got new attack. BUT. I think bullsquid splash damage are broken. Not only bullsquids itself often placed in close quarters. And splash itself are going trought walls which was very confusing at first. Also vortigaunt ressurection and melee attack should be longer in my opinion. There some places where RNG make it unavoidable. Zombies have headcrabs jumping, which is. Cool. But they are random, you never know where you need extra shot, and where not. 
2) teleports and designs. So. There so many teleports where game just teleport enemies right inclose of you. So have have few seconds to react. Even in some places where there was enemies, they teleport now. Especially for headcrabs and vorts, if they was there as we approach (or we heard teleport as we approach) i think it would be much better. Also, cutsenes are broken if you don't approach as devs want. Env. storytelling also broken in few places. Most memorable, Bullsquids did not fight headcrabs in UC chapter. It just instantly see you and spit. Some scripts was broken for me. Also, bullsquid chase scientist just stands there and waitin in freezer.
3) Small stuff. I like interchargable weapons. Counterparts from OP4 as replacements not as new weapons is very cool idea for weapons that have same functions. But, they did something with render. And now Muzzleflashes are actually on top of models. And i like that you got overall less ammo from pickups (but cripling overall ammo is meh in my opinion)
I would send more screenshots. But 4 is a limit.
Hello everyone. Know i am not a person that someone look to mod reviews.   (0 )(0 ). But i still want to share experience. So. Half-Life Expanded: Day One Demo.
Whole experience was pretty good. Maps looks amazing. So many details, in GoldSRC. It is beyong imaginable.
And. Other stuff other people might say and show (i have ton of screenshots of how good it looks). But i wanted to say what i think it worth talk from me.
1)Enemies.
As whole, i like panther. I like that enemies got new attack. BUT. I think bullsquid splash damage are broken. Not only bullsquids itself often placed in close quarters. And splash itself are going trought walls which was very confusing at first. Also vortigaunt ressurection and melee attack should be longer in my opinion. There some places where RNG make it unavoidable. Zombies have headcrabs jumping, which is. Cool. But they are random, you never know where you need extra shot, and where not. 
2) teleports and designs. So. There so many teleports where game just teleport enemies right inclose of you. So have have few seconds to react. Even in some places where there was enemies, they teleport now. Especially for headcrabs and vorts, if they was there as we approach (or we heard teleport as we approach) i think it would be much better. Also, cutsenes are broken if you don't approach as devs want. Env. storytelling also broken in few places. Most memorable, Bullsquids did not fight headcrabs in UC chapter. It just instantly see you and spit. Some scripts was broken for me. Also, bullsquid chase scientist just stands there and waitin in freezer.
3) Small stuff. I like interchargable weapons. Counterparts from OP4 as replacements not as new weapons is very cool idea for weapons that have same functions. But, they did something with render. And now Muzzleflashes are actually on top of models. And i like that you got overall less ammo from pickups (but cripling overall ammo is meh in my opinion)
I would send more screenshots. But 4 is a limit.
Hello everyone. Know i am not a person that someone look to mod reviews.   (0 )(0 ). But i still want to share experience. So. Half-Life Expanded: Day One Demo.
Whole experience was pretty good. Maps looks amazing. So many details, in GoldSRC. It is beyong imaginable.
And. Other stuff other people might say and show (i have ton of screenshots of how good it looks). But i wanted to say what i think it worth talk from me.
1)Enemies.
As whole, i like panther. I like that enemies got new attack. BUT. I think bullsquid splash damage are broken. Not only bullsquids itself often placed in close quarters. And splash itself are going trought walls which was very confusing at first. Also vortigaunt ressurection and melee attack should be longer in my opinion. There some places where RNG make it unavoidable. Zombies have headcrabs jumping, which is. Cool. But they are random, you never know where you need extra shot, and where not. 
2) teleports and designs. So. There so many teleports where game just teleport enemies right inclose of you. So have have few seconds to react. Even in some places where there was enemies, they teleport now. Especially for headcrabs and vorts, if they was there as we approach (or we heard teleport as we approach) i think it would be much better. Also, cutsenes are broken if you don't approach as devs want. Env. storytelling also broken in few places. Most memorable, Bullsquids did not fight headcrabs in UC chapter. It just instantly see you and spit. Some scripts was broken for me. Also, bullsquid chase scientist just stands there and waitin in freezer.
3) Small stuff. I like interchargable weapons. Counterparts from OP4 as replacements not as new weapons is very cool idea for weapons that have same functions. But, they did something with render. And now Muzzleflashes are actually on top of models. And i like that you got overall less ammo from pickups (but cripling overall ammo is meh in my opinion)
I would send more screenshots. But 4 is a limit.
Hello everyone. Know i am not a person that someone look to mod reviews.   (0 )(0 ). But i still want to share experience. So. Half-Life Expanded: Day One Demo.
Whole experience was pretty good. Maps looks amazing. So many details, in GoldSRC. It is beyong imaginable.
And. Other stuff other people might say and show (i have ton of screenshots of how good it looks). But i wanted to say what i think it worth talk from me.
1)Enemies.
As whole, i like panther. I like that enemies got new attack. BUT. I think bullsquid splash damage are broken. Not only bullsquids itself often placed in close quarters. And splash itself are going trought walls which was very confusing at first. Also vortigaunt ressurection and melee attack should be longer in my opinion. There some places where RNG make it unavoidable. Zombies have headcrabs jumping, which is. Cool. But they are random, you never know where you need extra shot, and where not. 
2) teleports and designs. So. There so many teleports where game just teleport enemies right inclose of you. So have have few seconds to react. Even in some places where there was enemies, they teleport now. Especially for headcrabs and vorts, if they was there as we approach (or we heard teleport as we approach) i think it would be much better. Also, cutsenes are broken if you don't approach as devs want. Env. storytelling also broken in few places. Most memorable, Bullsquids did not fight headcrabs in UC chapter. It just instantly see you and spit. Some scripts was broken for me. Also, bullsquid chase scientist just stands there and waitin in freezer.
3) Small stuff. I like interchargable weapons. Counterparts from OP4 as replacements not as new weapons is very cool idea for weapons that have same functions. But, they did something with render. And now Muzzleflashes are actually on top of models. And i like that you got overall less ammo from pickups (but cripling overall ammo is meh in my opinion)
I would send more screenshots. But 4 is a limit.

Hello everyone. Know i am not a person that someone look to mod reviews. (0 )(0 ). But i still want to share experience. So. Half-Life Expanded: Day One Demo. Whole experience was pretty good. Maps looks amazing. So many details, in GoldSRC. It is beyong imaginable. And. Other stuff other people might say and show (i have ton of screenshots of how good it looks). But i wanted to say what i think it worth talk from me. 1)Enemies. As whole, i like panther. I like that enemies got new attack. BUT…