Half-Life

Modding
Modding
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Another week, another dose of RTX goodness! Take a gander and if you want to get involved, apply at the link above!

alyxpog6
springfield's too far away, gotta go through the canals

springfield's too far away, gotta go through the canals

testing fog and forgetting to add the optional text
testing fog and forgetting to add the optional text

testing fog and forgetting to add the optional text

(Edited)
alyxpog1
As a continuation to my last post I decided to share some older versions of my BM map
As a continuation to my last post I decided to share some older versions of my BM map

As a continuation to my last post I decided to share some older versions of my BM map

alyxpog2
barnpog2
A couple more of Group 01 have been HD-ified (actually these guys except for Male05 were done by the first post but I couldn't fit them in) Not alot to say other than Male 05 took alot more manual work than the rest (except for Male 06 but we'll get to him when the Group 01 is complete)
A couple more of Group 01 have been HD-ified (actually these guys except for Male05 were done by the first post but I couldn't fit them in) Not alot to say other than Male 05 took alot more manual work than the rest (except for Male 06 but we'll get to him when the Group 01 is complete)
A couple more of Group 01 have been HD-ified (actually these guys except for Male05 were done by the first post but I couldn't fit them in) Not alot to say other than Male 05 took alot more manual work than the rest (except for Male 06 but we'll get to him when the Group 01 is complete)

A couple more of Group 01 have been HD-ified (actually these guys except for Male05 were done by the first post but I couldn't fit them in) Not alot to say other than Male 05 took alot more manual work than the rest (except for Male 06 but we'll get to him when the Group 01 is complete)

Some of the textures I had been making for the rework of Hunt Down the Freeman! Designed to work with the new PBR shader.

Can also find more HDTF stuff on my artstation https://www.artstation.com/solblackshaw :>
Some of the textures I had been making for the rework of Hunt Down the Freeman! Designed to work with the new PBR shader.

Can also find more HDTF stuff on my artstation https://www.artstation.com/solblackshaw :>
Some of the textures I had been making for the rework of Hunt Down the Freeman! Designed to work with the new PBR shader.

Can also find more HDTF stuff on my artstation https://www.artstation.com/solblackshaw :>
Some of the textures I had been making for the rework of Hunt Down the Freeman! Designed to work with the new PBR shader.

Can also find more HDTF stuff on my artstation https://www.artstation.com/solblackshaw :>

Some of the textures I had been making for the rework of Hunt Down the Freeman! Designed to work with the new PBR shader. Can also find more HDTF stuff on my artstation artstation.com/solblackshaw :>

(Edited)
smart14
mitchell13
consulsmile10
I've created a Texture Converter and a Particle converter that will read all the files mounted in a Source mod and convert those that are incompatible with the mod's Branch.

There is no need to extract anything. Just mount the VPKs from the Source Games you want to use assets from, open the converters and let them do the job.

On my i7-12700H 2.30 GHz laptop, it just took some seconds to convert all ASW textures. Particles are converted almost instantly.

I've created a Texture Converter and a Particle converter that will read all the files mounted in a Source mod and convert those that are incompatible with the mod's Branch. There is no need to extract anything. Just mount the VPKs from the Source Games you want to use assets from, open the converters and let them do the job. On my i7-12700H 2.30 GHz laptop, it just took some seconds to convert all ASW textures. Particles are converted almost instantly.

alyxpog3