Tabajara

Tabajara

@tabajara77

I like to suffer on Hammer Editor for +10 years. Current developing a HL2 mod Quiet Rehabilitation.

Tabajara#8497
Joined 8 Jun 2021
Brazil
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Here is another post showing my maps done for Zombie Panic. This one is called ZPO_Area41 - objective is to get inside an abandoned military base, turn on the main generator and find your way through offices where you will enable a teleportation device to get out of the facility. The first version of this map (top imgs) was made around 2011 where I was still learning Hammer. Then I remake it all around 2014-ish (bottom img) with a more decent-facility looking.

I made some comparison shots from the old to the new versions back in 2015 which I'm showing in this post! Quite an improvement I must say. This maps is still very popular in the game by the community til this day hehe XD

You can find the map here: https://gamebanana.com/mods/142012
Here is another post showing my maps done for Zombie Panic. This one is called ZPO_Area41 - objective is to get inside an abandoned military base, turn on the main generator and find your way through offices where you will enable a teleportation device to get out of the facility. The first version of this map (top imgs) was made around 2011 where I was still learning Hammer. Then I remake it all around 2014-ish (bottom img) with a more decent-facility looking.

I made some comparison shots from the old to the new versions back in 2015 which I'm showing in this post! Quite an improvement I must say. This maps is still very popular in the game by the community til this day hehe XD

You can find the map here: https://gamebanana.com/mods/142012
Here is another post showing my maps done for Zombie Panic. This one is called ZPO_Area41 - objective is to get inside an abandoned military base, turn on the main generator and find your way through offices where you will enable a teleportation device to get out of the facility. The first version of this map (top imgs) was made around 2011 where I was still learning Hammer. Then I remake it all around 2014-ish (bottom img) with a more decent-facility looking.

I made some comparison shots from the old to the new versions back in 2015 which I'm showing in this post! Quite an improvement I must say. This maps is still very popular in the game by the community til this day hehe XD

You can find the map here: https://gamebanana.com/mods/142012
Here is another post showing my maps done for Zombie Panic. This one is called ZPO_Area41 - objective is to get inside an abandoned military base, turn on the main generator and find your way through offices where you will enable a teleportation device to get out of the facility. The first version of this map (top imgs) was made around 2011 where I was still learning Hammer. Then I remake it all around 2014-ish (bottom img) with a more decent-facility looking.

I made some comparison shots from the old to the new versions back in 2015 which I'm showing in this post! Quite an improvement I must say. This maps is still very popular in the game by the community til this day hehe XD

You can find the map here: https://gamebanana.com/mods/142012

Here is another post showing my maps done for Zombie Panic. This one is called ZPO_Area41 - objective is to get inside an abandoned military base, turn on the main generator and find your way through offices where you will enable a teleportation device to get out of the facility. The first version of this map (top imgs) was made around 2011 where I was still learning Hammer. Then I remake it all around 2014-ish (bottom img) with a more decent-facility looking. I made some comparison shots from …

SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights.

Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period of time. Since then, I've been creating community maps for this multiplayer mod over a decade, people really like most of my work, specially the deathruns ones which I'll show in another post!

Now, my focused shifted to the Half-life 2 universe where I'm learning a lot more with AI scripting, combat placement and level design overall + with all experience I achieved making a bunch of maps in Zombie Panic! 

You can check my current work on Moddb here: https://www.moddb.com/mods/quiet-rehabilitation
SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights.

Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period of time. Since then, I've been creating community maps for this multiplayer mod over a decade, people really like most of my work, specially the deathruns ones which I'll show in another post!

Now, my focused shifted to the Half-life 2 universe where I'm learning a lot more with AI scripting, combat placement and level design overall + with all experience I achieved making a bunch of maps in Zombie Panic! 

You can check my current work on Moddb here: https://www.moddb.com/mods/quiet-rehabilitation
SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights.

Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period of time. Since then, I've been creating community maps for this multiplayer mod over a decade, people really like most of my work, specially the deathruns ones which I'll show in another post!

Now, my focused shifted to the Half-life 2 universe where I'm learning a lot more with AI scripting, combat placement and level design overall + with all experience I achieved making a bunch of maps in Zombie Panic! 

You can check my current work on Moddb here: https://www.moddb.com/mods/quiet-rehabilitation
SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights.

Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period of time. Since then, I've been creating community maps for this multiplayer mod over a decade, people really like most of my work, specially the deathruns ones which I'll show in another post!

Now, my focused shifted to the Half-life 2 universe where I'm learning a lot more with AI scripting, combat placement and level design overall + with all experience I achieved making a bunch of maps in Zombie Panic! 

You can check my current work on Moddb here: https://www.moddb.com/mods/quiet-rehabilitation

SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights. Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period …

(Edited)
brainsmart10
infoplayersmart10

Bit of randomizing script of combine/turret position spawns each time before the player will arrive this area, making gameplay more dynamic as possible using logic_case fun little scripting idea I learned over the years when mapping for Zombie Panic Source

combine5
cmb5