I like making outside areas like these :)) behind the scenes in the post comment below;
you're NOT coming back
we hatin' valve now? good
literally them
minor upgrade in this little basement. lighting positioning makes some difference! (previous img is on the comments below)
I'm quite happy with this one. A cellblock only destroyed above to make the player feel the combine power/destruction consuming old blocks of the prison + outside lighting
I was working on a 'HL1'-like layout + puzzle I come up with. but sadly I'm not really feeling it... doesn't fit in this part for me specifically so i prob gonna scrap it in the end and turn this whole area into a more dungeon-prison design and think of another puzzle to solve
been playing cyberpunk 2.0 a lot. Jonny is so cool and I miss Jackie š„ŗ
Here is another post showing my maps done for Zombie Panic. This one is called ZPO_Area41 - objective is to get inside an abandoned military base, turn on the main generator and find your way through offices where you will enable a teleportation device to get out of the facility. The first version of this map (top imgs) was made around 2011 where I was still learning Hammer. Then I remake it all around 2014-ish (bottom img) with a more decent-facility looking. I made some comparison shots from ā¦
SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights. Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period ā¦