Wanted to test the outline effect again but this time it's done in the engine so I can change it on the fly!
Paper Life.
Follow up of the rain with a added splash effect in action
(this is old news, I know, I'm just reposting stuff from my idtech.space account) One of the highly requested features in Xash3D FWGS was player decals. The GoldSrc implementation, to be honest, sucks ass. For some reason, they generate a WAD file, then pack it into a special file format archive that acts like a cache called HPAK (that custom.hpk file!). File limit size was a pathetic 16 kilobytes, but understandable for it's time. Step by step, we got rid of this mess. Unkle Mike implemented…
Adjusted the auto aim to account for where the camera is looking when focusing, also here's the aim indicator in motion.
fog is cool
Rain with the Arrangement dust effect
Continuation of the blood effect from the stream. Changed out the chrome texture and created a splat sprite. All WIP still but happy with the results so far!
No point having a rifle with a scope if you cant use it!
Got in the laser sight effect! Uses 2 sprites and a beam. Took some time to iron out bugs and level change nonsense but its working good now!