Chief Smokey

Chief Smokey

@chiefsmokey
Chief Smokey#8351
Joined 18 Jan 2022
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I.A. Latham, the mysterious cut character from early Half-Life 2 development. Originally designed by Ted Backman and first appearing in HL2's artbook Raising the Bar.

I.A. Latham, the mysterious cut character from early Half-Life 2 development. Originally designed by Ted Backman and first appearing in HL2's artbook Raising the Bar.

kleinerconcerned8
Big TLG news: All ten campaign maps are now fully connected and playable! Thus internal playtesting has begun, and the results have been very positive!
Big TLG news: All ten campaign maps are now fully connected and playable! Thus internal playtesting has begun, and the results have been very positive!
Big TLG news: All ten campaign maps are now fully connected and playable! Thus internal playtesting has begun, and the results have been very positive!
Big TLG news: All ten campaign maps are now fully connected and playable! Thus internal playtesting has begun, and the results have been very positive!

Big TLG news: All ten campaign maps are now fully connected and playable! Thus internal playtesting has begun, and the results have been very positive!

Experimenting with particle fog for my total conversion The Last Goodbye. Still some refinement to do but it's a worthwhile investment!
Experimenting with particle fog for my total conversion The Last Goodbye. Still some refinement to do but it's a worthwhile investment!
Experimenting with particle fog for my total conversion The Last Goodbye. Still some refinement to do but it's a worthwhile investment!
Experimenting with particle fog for my total conversion The Last Goodbye. Still some refinement to do but it's a worthwhile investment!

Experimenting with particle fog for my total conversion The Last Goodbye. Still some refinement to do but it's a worthwhile investment!