Getting to grips with Source hammer. Map is based on "prefab_canals" from the WC Mappack.
After seven months of work across the board, TLG is nearing completion! There's still plenty left to do but at least there's now a ModDB page for it.
Level design progress on total conversion The Last Goodbye
There's a lot of debate about the best way to play Half-Life. WON? Steam Goldsrc? Xash? Half-Life Source? Black Mesa? Texture Filtering on or off? The truth is that the best way to play Half-Life is in black and white.
Relaxing on a Friday evening after a long day at work while the rain gently patters down the roof.
What good would a Gothic adventure be without a cathedral?
My take on the interior of the beta City 17 train station circa 2001. Tried to get an era-accurate aesthetic without it looking too rough like a lot of those old maps are. Credits to Klow for some of the textures.
My first "proper" hammer map. Inspired by the Half-Life 2 Beta's "inner city" area of City 17, with the theme of "alien brutalism".
The Black Mesa Barbershop Entertainment Research Division in action.