My take on the interior of the beta City 17 train station circa 2001. Tried to get an era-accurate aesthetic without it looking too rough like a lot of those old maps are. Credits to Klow for some of the textures.
My first "proper" hammer map. Inspired by the Half-Life 2 Beta's "inner city" area of City 17, with the theme of "alien brutalism".
The Black Mesa Barbershop Entertainment Research Division in action.
Dooming the Bar update: NPCs! Early NPCs populating Dooming the Bar. They still lack any movement (this will be done with ACS scripting eventually) but they do breathe a lot of life into the maps. Yes this is all done in Doom (GZDoom to be exact).
They say it was hauled from the challenger deep...
2000-2001 era Alyx from the HL2 Beta. I always got a kick out of how over the top some of the character designs were.