Dooming the Bar V1.1 is out! Featuring NPCs, quality of life improvements, optimizations and visual upgrades. Mediafire: mediafire.com/file/egj9a6a31bg6g… Google Drive: drive.google.com/file/d/1DQipiuN…




Dooming the Bar V1.1 is out! Featuring NPCs, quality of life improvements, optimizations and visual upgrades. Mediafire: mediafire.com/file/egj9a6a31bg6g… Google Drive: drive.google.com/file/d/1DQipiuN…
My take on the interior of the beta City 17 train station circa 2001. Tried to get an era-accurate aesthetic without it looking too rough like a lot of those old maps are. Credits to Klow for some of the textures.
My first "proper" hammer map. Inspired by the Half-Life 2 Beta's "inner city" area of City 17, with the theme of "alien brutalism".
Recently remade some lost skyboxes from the HL2 Beta. Download: drive.google.com/file/d/1f5is8_E…
Dooming the Bar update: NPCs! Early NPCs populating Dooming the Bar. They still lack any movement (this will be done with ACS scripting eventually) but they do breathe a lot of life into the maps. Yes this is all done in Doom (GZDoom to be exact).
Dooming The Bar V1.1 progress. More environmental decorations and some liberties taking with the original level geometry for aesthetic purposes. moddb.com/mods/dooming-the-bar-c…
They say it was hauled from the challenger deep...
A HL2 Beta-themed total conversion mod for GZDoom featuring a fully playable journey through early City 17. Download: moddb.com/mods/dooming-the-bar-c…
2000-2001 era Alyx from the HL2 Beta. I always got a kick out of how over the top some of the character designs were.