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Super Defintion Pack for Absolute Redemption - Work in Progress
Bonus folder - Alternative NPC reskins
Super Defintion Pack for Absolute Redemption - Work in Progress
Bonus folder - Alternative NPC reskins
Super Defintion Pack for Absolute Redemption - Work in Progress
Bonus folder - Alternative NPC reskins
Super Defintion Pack for Absolute Redemption - Work in Progress
Bonus folder - Alternative NPC reskins

Super Defintion Pack for Absolute Redemption - Work in Progress Bonus folder - Alternative NPC reskins

(Edited by Moderator)
Super Defintion Pack for Absolute Redemption - Work in Progress
Bonus folder - Alternate weapon reskins
Super Defintion Pack for Absolute Redemption - Work in Progress
Bonus folder - Alternate weapon reskins
Super Defintion Pack for Absolute Redemption - Work in Progress
Bonus folder - Alternate weapon reskins

Super Defintion Pack for Absolute Redemption - Work in Progress Bonus folder - Alternate weapon reskins

(Edited by Moderator)
Super Defintion Pack for Absolute Redemption - Work in Progress
- Updated v_ models
Super Defintion Pack for Absolute Redemption - Work in Progress
- Updated v_ models
Super Defintion Pack for Absolute Redemption - Work in Progress
- Updated v_ models
Super Defintion Pack for Absolute Redemption - Work in Progress
- Updated v_ models

Super Defintion Pack for Absolute Redemption - Work in Progress - Updated v_ models

(Edited by Moderator)
Super Defintion Pack for Absolute Redemption - Work in Progress
- Updated hassassin.mdl
Super Defintion Pack for Absolute Redemption - Work in Progress
- Updated hassassin.mdl
Super Defintion Pack for Absolute Redemption - Work in Progress
- Updated hassassin.mdl
Super Defintion Pack for Absolute Redemption - Work in Progress
- Updated hassassin.mdl

Super Defintion Pack for Absolute Redemption - Work in Progress - Updated hassassin.mdl

(Edited by Moderator)
First real attempt at a model. Low poly and pixelated. I think this is the best style for a beginner. :) Took me quite a while to draw the textures, but I kinda like the result.

First real attempt at a model. Low poly and pixelated. I think this is the best style for a beginner. :) Took me quite a while to draw the textures, but I kinda like the result.

Meet John Doe, a random character/model i use to test numerous stuff on mods i usually work on. He has also served as a placeholder most of the times.

Funnily enough, he started as a slightly modified version of the original Gordon model, but i had to make a placeholder for a security guard, so he was replaced with an edited version of Barney.
Another peculiar thing is that he evolved from a simple test model to some sort of small recurrent character in various mods and maps. Soon enough, he became iconic to me (and others) as the regular Barney model or the various scientists like Walter or Slick.

While most of the maps and mods where he had a cameo never got to release, often the people involved in the development seemed to really like this "blank-slate" character, and they usually created their own version in their minds, a different voice, personality, skills, lore, etc. much like other Half-Life protagonists.

Just a tought, how weird the whole story is with this character.
Meet John Doe, a random character/model i use to test numerous stuff on mods i usually work on. He has also served as a placeholder most of the times.

Funnily enough, he started as a slightly modified version of the original Gordon model, but i had to make a placeholder for a security guard, so he was replaced with an edited version of Barney.
Another peculiar thing is that he evolved from a simple test model to some sort of small recurrent character in various mods and maps. Soon enough, he became iconic to me (and others) as the regular Barney model or the various scientists like Walter or Slick.

While most of the maps and mods where he had a cameo never got to release, often the people involved in the development seemed to really like this "blank-slate" character, and they usually created their own version in their minds, a different voice, personality, skills, lore, etc. much like other Half-Life protagonists.

Just a tought, how weird the whole story is with this character.
Meet John Doe, a random character/model i use to test numerous stuff on mods i usually work on. He has also served as a placeholder most of the times.

Funnily enough, he started as a slightly modified version of the original Gordon model, but i had to make a placeholder for a security guard, so he was replaced with an edited version of Barney.
Another peculiar thing is that he evolved from a simple test model to some sort of small recurrent character in various mods and maps. Soon enough, he became iconic to me (and others) as the regular Barney model or the various scientists like Walter or Slick.

While most of the maps and mods where he had a cameo never got to release, often the people involved in the development seemed to really like this "blank-slate" character, and they usually created their own version in their minds, a different voice, personality, skills, lore, etc. much like other Half-Life protagonists.

Just a tought, how weird the whole story is with this character.
Meet John Doe, a random character/model i use to test numerous stuff on mods i usually work on. He has also served as a placeholder most of the times.

Funnily enough, he started as a slightly modified version of the original Gordon model, but i had to make a placeholder for a security guard, so he was replaced with an edited version of Barney.
Another peculiar thing is that he evolved from a simple test model to some sort of small recurrent character in various mods and maps. Soon enough, he became iconic to me (and others) as the regular Barney model or the various scientists like Walter or Slick.

While most of the maps and mods where he had a cameo never got to release, often the people involved in the development seemed to really like this "blank-slate" character, and they usually created their own version in their minds, a different voice, personality, skills, lore, etc. much like other Half-Life protagonists.

Just a tought, how weird the whole story is with this character.

Meet John Doe, a random character/model i use to test numerous stuff on mods i usually work on. He has also served as a placeholder most of the times. Funnily enough, he started as a slightly modified version of the original Gordon model, but i had to make a placeholder for a security guard, so he was replaced with an edited version of Barney. Another peculiar thing is that he evolved from a simple test model to some sort of small recurrent character in various mods and maps. Soon enough, he be…