Mapping
Mapping
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Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!
Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!
Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!
Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!

Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins. He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he …

(Edited)
crowbar18
decay19
bullsquid17
pipewrench17
kovacsmile19
barnpog8
Not much new to show, improved some places (changed a few models/textures). The last screenshot is from chapter 4 where I finally get to utilize the interior mapping.
Not much new to show, improved some places (changed a few models/textures). The last screenshot is from chapter 4 where I finally get to utilize the interior mapping.
Not much new to show, improved some places (changed a few models/textures). The last screenshot is from chapter 4 where I finally get to utilize the interior mapping.

Not much new to show, improved some places (changed a few models/textures). The last screenshot is from chapter 4 where I finally get to utilize the interior mapping.

barnpog9
baf9
I tried making some low poly pixelated stuff for a change, just for shits n giggles. I really like the result - at least for a 1st attempt.
I tried making some low poly pixelated stuff for a change, just for shits n giggles. I really like the result - at least for a 1st attempt.
I tried making some low poly pixelated stuff for a change, just for shits n giggles. I really like the result - at least for a 1st attempt.
I tried making some low poly pixelated stuff for a change, just for shits n giggles. I really like the result - at least for a 1st attempt.

I tried making some low poly pixelated stuff for a change, just for shits n giggles. I really like the result - at least for a 1st attempt.

barnpog5
crowbar5
Did something pretty neat today just for fun, remade an area from Afraid of Monsters: Director's Cut using Cry of Fear assets!
Did something pretty neat today just for fun, remade an area from Afraid of Monsters: Director's Cut using Cry of Fear assets!
Did something pretty neat today just for fun, remade an area from Afraid of Monsters: Director's Cut using Cry of Fear assets!
Did something pretty neat today just for fun, remade an area from Afraid of Monsters: Director's Cut using Cry of Fear assets!

Did something pretty neat today just for fun, remade an area from Afraid of Monsters: Director's Cut using Cry of Fear assets!