Post

Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!
Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!
Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!
Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!

Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins. He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position... This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting. Work in progress, some more details to be added, and enemies!

(Edited)
crowbar16
decay17
bullsquid16
pipewrench16
kovacsmile16
barnpog7
Lily McFluffy Butt

If you told me this was a cut map from Blue Shift, I absolutely would've believed you. This is amazing.

kovacsmile5
Half-Life: Dark Matter

Thank you so much, that's very kind of you!

Ronald Hamrák

I absolutely love this, looks like it could belong to a cancelled hl1 expansion or smh!

kovacsmile3
λlex
λlex
Mar 3

Absolutely love this! You captured the essence of “Dark Matter” to a tee here!

kovacsmile4
BreenGrub

Definitely fits the Blue Shift vibe! Really, really cool, can’t wait to see more

kovacsmile3
ChrisWithλnExistance

I love the part were kovac says “its kovacing time!” Then my wife left me

kovacsmile2
JackPurplish

As someone else said, This REALLY could be some sort of cut area in one of the expansions! Amazing work, I can't wait for the mod to come out!

kovacsmile2
/TheWolf

Aweosome

kovacsmile2
Purgatory Express DEV TEAM

I will Kovac myself

kovacsmile2