Im working on my 1st custom animation for my mod (specifically some sort of 3rd slumb pose for the zombies) and i don't know how to import it when it's ready since there isn't a tutorial on importing custom animations to source. Any help?
For some reason when i run a map the wires appear in the centre of the map. Any problem happen to someone else as well?
I feel like I'm going insane. Isn't there a text file that defines what commands need "sv_cheats" to work? I feel like I've heard it before, but I cannot for the life of me find it anywhere.
Im trying to import a custom model for the 1st time for my mod but for some reason crowbar deletes it and tells this Any help? (censored some stuff for privacy)
Does anyone know what the problem is? I created this map yesterday to use as a background for the menu in the first chapter, but it doesn't work correctly because the textures don't load correctly, even though they are game textures (The wall textures are from half life 2, I correctly named the map that would load as background and the textures are correct in Hammer editor)
Even tho I placed few node graphs in combat areas it still says that node graph is out of date. help
Can anybody help me with this glitch? the water texture at some point abruptly stops and shows the void
How to add css and dod:source content into a hl2 mod? I tried finding tutorials but its only about gmod
I know how to make maps, I dont know how to play and test them, whenever i convert them with F9 it gives me problems and wont open. I am using plus plus if that makes a difference.
Hi everyone, I'm having this weird lighting bug where flat brush faces are being lit differently under the same light_environment. By playing around with Hammer++'s texture UV settings I've found out that faces are lit evenly if their UV coordinates are all kept the same. However, I'm not interested in having the same UVs for every face, as I want to have rotated textures. Additionally, if I set mat_bumpmap in Garry's Mod's console to 0, the issue is resolved, but then my map looks bleached. A…