



We just did a huge media release for FUBAR! Here are some highlights from our creatures!
We just did a huge media release for FUBAR! Here are some highlights from our creatures!
We have just released our second major update for FUBAR! We showcase lots of progress in our creatures, levels, weapons, and more! Check out the article too here: moddb.com/mods/fubar/news/fubar-…
some level blockouts for my mods demo
Half-Life 2: Community Edition DevLog #2; Hello there, It is I, the lead developer once again. Half-Life 2: Community Edition has been rewritten to use the 'Team Fortress 2' engine branch, although this branch doesn't have as many features as the Counter-Strike: Global Offensive engine branch, this allows us to experiment with our own implementation of Cascade Shadow Mapping (src: gitlab.com/hl2-expanded/projectc…), QtUI, etc. If you would like more information about the project--join the Discord server.
Howdy im SCGE, and ive come to announce a project called half-life 2: citizenship, its a mod ive been trying to get some people for, but i think ive gotten what i can! Be sure to look out for updates and promotional photos/videos
Half-Life 2: Community Edition DevLog: Hello there, I am the lead developer of HL2CE, The mod had to be written because I accidentally wiped my drive, meaning release will be delayed. We plan on implementing multiple features, so stay tuned!
First teaser for my new map Iron Pact (in development. Would appreciate constructive feedback.
Work for today. Again in an ancient version of the Source engine.
Just ahhhhh... Working in the Source engine (ver. 2004 pre-HDR).
SourceWorld's improved terminal UI