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grassyneptune
grassyneptune
Sep 19, 2023

hi again! what does your rope setup look like between the three?

Dog
Dog
Sep 19, 2023

oh hi! keywise the setup is that 2 of them are keyframe_rope while 1 is move_rope

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Dog
Dog
Sep 19, 2023

Update i meant class wise not keywise keywise all 3 are like this

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grassyneptune
grassyneptune
Sep 19, 2023

is this mapbase or another source game that uses vscript? i tested in both base ep2 and mapbase_episodic using respective hammers and they're both showing up properly with the same keys. mapbase drastically changes the rope internals but i wouldn't think it'd cause that sort of problem. have you already gone over your compile .log or the console? sorry if i can't be much help!

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Dog
Dog
Sep 19, 2023

Mapbase, and the compile log gives me this error: ConVarRef mat_reduceparticles doesn't point to an existing ConVar along with some that aren't related to this But on the console there's this error: material "cable/rope_shadowdepth" not found. e

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Dog
Dog
Sep 19, 2023

full error: material "cable/cable_rappel" not found. Unable to load sprite material materials/cable/cable_rappel.vmt!

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grassyneptune
grassyneptune
Sep 19, 2023

you might have an issue with your content mounting or your hammer config if mapbase isn't finding materials like that. is it the same rope error regardless if you run the map from hammer or from steam itself? what about the hammer .log for your map?

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grassyneptune
grassyneptune
Sep 19, 2023

oh sorry i missed the first half of your comment about the compile log 😅

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Dog
Dog
Sep 19, 2023

It's okay :D also it's the same problem i runned the map from hammer and then from steam and yeah still there

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Dog
Dog
Sep 19, 2023

i might check my confugrations though

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grassyneptune
grassyneptune
Sep 19, 2023

i've been going back and forth between default mapbase, a sourcemod, and base engine to see if it could be a shader issue, vpks, hammer, etc. but i haven't replicated it. i hope you find a solution!

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