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🔨 The SOURCE Subcommunity is RELEASED! 

All Source Engine related posts are welcomed here! Grab your hammer and start nail- I mean mapping.
It's time to share your Source mapping moments and mods (and memes) with other info_player_start. 
You can also help/make and find useful playthroughs and tutorials.

The subcommunity has been brought to you by the Source mapping enthusiast @tabajara77!👏

🔨 The SOURCE Subcommunity is RELEASED! All Source Engine related posts are welcomed here! Grab your hammer and start nail- I mean mapping. It's time to share your Source mapping moments and mods (and memes) with other info_player_start. You can also help/make and find useful playthroughs and tutorials. The subcommunity has been brought to you by the Source mapping enthusiast @tabajara77!👏

robohammereditor31
lambdabuilds26

HAPPY 25TH BIRTHDAY HALF-LIFE! 🎂🎉 To celebrate, we've launched the LambdaGeneration Half-Life 25th Anniversary Adventure! Explore Valve's legacy, from Half-Life 1 to Alyx. Featuring *the* voice of Dr. Isaac Kleiner - Harry S. Robins! Play: hl25.lambdageneration.com/ (psst. There's a new achievement on the site too for those who complete the game 😎)

(Edited)
barnpog21
hl22
kovacsmile19
alyxpog20
crowbar21
gordonhl254
It looks like Valve consider this the definitive version of Half-Life and are putting Half-Life: Source to rest (thank god 🙏).

It looks like Valve consider this the definitive version of Half-Life and are putting Half-Life: Source to rest (thank god 🙏).

gaben13
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.

A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes. The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely. I even used some custom particle effects for the roof collapse that added dust and roof shingles. Never got pas…

tsmile13
chicken8