
"All things Valve" - LambdaGeneration HL25 Edition Demake of this post: community.lambdageneration.com/l… #HL25 #HL




"All things Valve" - LambdaGeneration HL25 Edition Demake of this post: community.lambdageneration.com/l… #HL25 #HL
friendly reminder edit by: Jancias
🔨 The SOURCE Subcommunity is RELEASED! All Source Engine related posts are welcomed here! Grab your hammer and start nail- I mean mapping. It's time to share your Source mapping moments and mods (and memes) with other info_player_start. You can also help/make and find useful playthroughs and tutorials. The subcommunity has been brought to you by the Source mapping enthusiast @tabajara77!👏
HAPPY 25TH BIRTHDAY HALF-LIFE! 🎂🎉 To celebrate, we've launched the LambdaGeneration Half-Life 25th Anniversary Adventure! Explore Valve's legacy, from Half-Life 1 to Alyx. Featuring *the* voice of Dr. Isaac Kleiner - Harry S. Robins! Play: hl25.lambdageneration.com/ (psst. There's a new achievement on the site too for those who complete the game 😎)
Rip bozo Yes this is the absolute first thing i thought about when i saw the game got unlisted lol
Valve pls make
It looks like Valve consider this the definitive version of Half-Life and are putting Half-Life: Source to rest (thank god 🙏).
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes. The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely. I even used some custom particle effects for the roof collapse that added dust and roof shingles. Never got pas…
Mandatory new sub post