Got some basic Inventory system going on.
Due to imperfections of previous Map Generator I decided to rewrite it from scratch and use different approach. MapGen 2 mostly relies on reading VMF files with all data necessary for putting playable levels together, aka Tile-Sets. Made entirely within Mapbase's VScript. I came up with my own fake entities to assist the generator, mostly used for connecting rooms together or setting up random spawn for entities. Follow SourceWorld's modpage for future updates: moddb.com/mods/source…
Thank you to Lambda Gen to reminding me this game exists!
We made PVKII History with a massive 40+ player LambdaGeneration Game Night! Thank you LambdaGen for arranging the event and to our server host! We cannot wait for the next one! Check out some screenies from the event below. Play for free only on Steam! play.pvkii.com | discord.gg/pvkii | pvkii.com #pvkii #indiegaming #gaming
Fuck it, Source Rubber Duck. (Texture and model all made by me)
Hello! Excited to share we're working on Nightmare House again. This upcoming release is using Mapbase and coming to Steam. store.steampowered.com/app/29547… Also we're cooking an entirely new reimagined version in UE5. store.steampowered.com/app/27444… #MapBase #NightmareHouse
Excelente trabajo! (Sharpshooter customization WIP) Play for free only on Steam! play.pvkii.com | discord.gg/pvkii | pvkii.com
There was no fan art option for the Source category, but it is there.
New video on the Vance channel, go watch!
It's been over a year since the last DMC:R media showcase. A lot has happened since then. This is our biggest media update by far! Check it out!