Oh yeah Lambdageneration, uhhhhh, right. Uhhhh, modding right. Was bored like few days ago and I saw that the Half-Life 25th anniversary has a decently clear render of THE toad so I decided to make him real or something.
I've been up to a little bit of warehousery!
The Espionage Project Animated Teaser
INTRODUCING: HARTMAN-TERVAN ROBOTICS A full sequel to my earlier Garry's Mod maps such as gm_mika, and a unique twist on Source Modding. Hartman-Tervan Robotics is a Five Nights at Freddy's style "point and click" experience that pushes the limits of what is possible without heavy code modifications. You're in the shoes of an investigator following the track of the missing robotics expert Michael Tervan. The investigation leads you into a storage facility that his company once owned. However, …
V i n e
Early Source engine model prop I made around 2012 when learning about VMT properties, phong masks, and $jigglebones
Now that the Source subcommunity is out, I can finally start posting about No More Room in Hell- which you should definitely play. Here's a map I made for it, based of the hospital in the RE3 remake. It's only my first released map, plenty more are on the way!
Guys I love making city maps (Because I'm suck at displacement tools)
i am currently working on a mod for postal 3 that adds more areas to the freeroam mode im almost done working on the sewers area