Fuck it, Source Rubber Duck. (Texture and model all made by me)
Hello! Excited to share we're working on Nightmare House again. This upcoming release is using Mapbase and coming to Steam. store.steampowered.com/app/29547… Also we're cooking an entirely new reimagined version in UE5. store.steampowered.com/app/27444… #MapBase #NightmareHouse
Excelente trabajo! (Sharpshooter customization WIP) Play for free only on Steam! play.pvkii.com | discord.gg/pvkii | pvkii.com
There was no fan art option for the Source category, but it is there.
New video on the Vance channel, go watch!
It's been over a year since the last DMC:R media showcase. A lot has happened since then. This is our biggest media update by far! Check it out!
SW BulletTime stuff
To celebrate the 80th anniversary of Normandy landings, I decided to release the map pack 'Overlord'. The maps take you on a journey from the cliffs of Pointe du Hoc to the encircled town of Chambois, passing through Carentan and Saint-Lo. Reenact these battles with your brothers in arms, and remember the fallen soldiers who fought for the freedom we enjoy now. More info on GameBanana: gamebanana.com/mods/518672
Our finished DMC Shotgun remake for Deathmatch Classic: Refragged! Modeled by TheFraudulent and textured by Xeller. Based on the Ithaca 37.
I'm so excited to announce to you all, The Source Engine Blender Collection! An archive of EIGHT of Valve's Source Engine games with their models, materials and maps all ported to Blender in the highest quality possible. I have stuffed this thing like a thanksgiving turkey with tons of features, so I absolutely recommend reading the guide on this. But here's the rundown: What's included? - ~40 GiB of content - 90,000+ Models and materials from games, including ones embedded into maps - Asset …