
After month of waiting, SourceWorld finally got a public page on Steam. Feel free to put it on your wishlists!




After month of waiting, SourceWorld finally got a public page on Steam. Feel free to put it on your wishlists!
Lots of new prefabs being made for our labs! Look at those marble countertops that definitely won't be vapourised by a warhead!
You may have missed these shots if you aren't in our discord server (discord.com/invite/9ktEXy5TUA) Here are some wonderful shots of the transit hub map made by Jane Thrace!
Some screenshots of a few maps made by our mappers Jane Thrace and Remus!
Going through our first infirmary map by Jane Thrace! We'll be replacing the Black Mesa assets once we release. They're definitely helping getting the look and tone down for our initial testing. I'll show you some of our new textures in a few days 👀
Hello everyone! Just a small development screenshot of FUBAR to kick off our socials!
Mapbase v7.3 has been released! This is a small-ish update which fixes some issues and adds some new quality-of-life features, including a new way of manipulating entities in VScript, outputs for vgui_screen buttons, and the optional ability to +USE prop_ragdolls.
Got some basic Inventory system going on.
Due to imperfections of previous Map Generator I decided to rewrite it from scratch and use different approach. MapGen 2 mostly relies on reading VMF files with all data necessary for putting playable levels together, aka Tile-Sets. Made entirely within Mapbase's VScript. I came up with my own fake entities to assist the generator, mostly used for connecting rooms together or setting up random spawn for entities. Follow SourceWorld's modpage for future updates: moddb.com/mods/source…
Thank you to Lambda Gen to reminding me this game exists!