Ok guys, I really need your help with this one (because literally no one has been able to help me, either on reddit or on discord) I want to make a mod on The Stanley Parable, something I've really wanted to do for a long time actually. But not everything worked out the way I wanted. First of all, I followed "The Stanley Parable mod creation" on developer.valvesoftware.com. They ask me to install Portal 2 Authoring Tools, which I did (in fact, I can't even launch Portal 2 (I've uninstalled and …
![I need help with area portals and leaks. Whenever my map compiles I get the message
[Portalnum > numareaportals OR 1]
Looking it up tells me to look for a leak, but upon opening the pointfile it leads me to this solid wall. The entire map is sealed, trust me i checked it twice.](https://media.cdn.community.lambdageneration.com/media-images/1745731967225DsCjDxODOCABaC8B.png?size=normal)
I need help with area portals and leaks. Whenever my map compiles I get the message [Portalnum > numareaportals OR 1] Looking it up tells me to look for a leak, but upon opening the pointfile it leads me to this solid wall. The entire map is sealed, trust me i checked it twice.
Why are the zombie burning, It shouldn't I haven't touched crowbar code or zombie its just stock.

Can anybody help me with this glitch? the water texture at some point abruptly stops and shows the void


Any source 1 wizards know what's causing this mesh issue on my model when I compile it? This happens on smd and dmx exports.
I know how to make maps, I dont know how to play and test them, whenever i convert them with F9 it gives me problems and wont open. I am using plus plus if that makes a difference.



I am new to hl2 modding and I set up a standalone source mod with this: github.com/Source-SDK-Resources/…, and the 2013 sdk base, and the menus are doing this, it changes between what you are looking at in-game and shows comply black or white(with the console open) in the main menu, dose anyone know how to fix this. I don't know if this is the right area to ask.
How to add css and dod:source content into a hl2 mod? I tried finding tutorials but its only about gmod


Does anyone know what the problem is? I created this map yesterday to use as a background for the menu in the first chapter, but it doesn't work correctly because the textures don't load correctly, even though they are game textures (The wall textures are from half life 2, I correctly named the map that would load as background and the textures are correct in Hammer editor)



does anybody know what bug this is and how to fix it?