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TAG: FOAM FPS (ALPHA-0) file
TAG: FOAM FPS (ALPHA-0) file
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We are releasing a public beta of tag (no major code or new weapons yet :( ) currently just has maps and some models for darts and such. I would add some images but you can't have a link and images in one post Modeling, mapping and Programming are open for TAG and PH! (Programming not open for PH, role filled) (no requirements, apply here: discord.gg/vkt2AykUeC) ^ also it's a community server so also join for more frequent news if you wish.

Just published a new video in my series revisiting classic Day of Defeat maps. This time, it’s dod_falaise — a small, tight village map full of atmosphere. Not a flashy one, but the kind of place that sticks with you. Narrow streets, sneaky corners, and that eerie "calm before the storm" feel. Do you remember this one being played often? Or was it already rare back then?

I made different skins for the DOD Colt 1911 model, while trying to mantaint the same well-worn look on it.
The idea would be to make the player constantly have to switch his gun while in gameplay. So, to avoid having the same Colt over and over again, a system would randomize the skin, maybe even one of them being restricted to a certain map, location or event. You could even go further and modify the model a bit, but for now, this is enough.
Now, to get a coder to implement this into a test mod...
(added the little guy to show my true love towards the Colt)

Followup of my previous post (https://community.lambdageneration.com/goldsrc/post/d6fdgugvg2c#comments)

I made different skins for the DOD Colt 1911 model, while trying to mantaint the same well-worn look on it. The idea would be to make the player constantly have to switch his gun while in gameplay. So, to avoid having the same Colt over and over again, a system would randomize the skin, maybe even one of them being restricted to a certain map, location or event. You could even go further and modify the model a bit, but for now, this is enough. Now, to get a coder to implement this into a test mo…

(Edited)