Azurola

Azurola

@majikmaroon

Hi, I'm Azurola. I make mediocre art and play videogames, I've also been getting into modding.

Joined 19 Nov 2024
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This is some footage I've recorded of a prototype map I started development on, called the "Bio-Labs". This is unrelated to my mod "Half-Life: Alpha Particles, which has ceased it's development. Please give me feedback on what more I can add onto this map, and what I can improve in it. I've fell short of ideas after making this one small area, I don't know what else to add on.

(Edited)

It's been a bit since I've made any recent posts, but I just want to say this: I've halted all development on Half-Life: alpha particles, a project as such is far too much work for a lone and inexperienced person like myself... Coming up with level design alone was already a struggle from the start, basically impossible I'd say.

(Edited)
I decided to do a redesign on the menu background for my mod, this one looks so much better than the previous design. However, this most likely wont be the final design, let alone that I still have not started major development on this mod. Give me some feedback, make some suggestions on how I can improve the menu background, give me ideas if you will.

I decided to do a redesign on the menu background for my mod, this one looks so much better than the previous design. However, this most likely wont be the final design, let alone that I still have not started major development on this mod. Give me some feedback, make some suggestions on how I can improve the menu background, give me ideas if you will.

(Edited)
blueshift1

I made another half-life meme, I've been seeing half-life sound effects memes of the video titled "you're in a slasher movie" which has been on YouTube lately.

I'm making another concept for my mod, Half-Life: Alpha Particles. This Is supposed to be a parking garage, although it does not look like much. this parking garage could be where the player will start, in a later revision of the lobby map, the player having to take a sky-bridge/catwalk from the parking garage and over to the facility's hub/lobby. 

This mod is still barely even into its development, considering that there are no somewhat completed, polished and well thought out levels with npcs, story elements, scripted events, combat sequences, etcetera...
I'm making another concept for my mod, Half-Life: Alpha Particles. This Is supposed to be a parking garage, although it does not look like much. this parking garage could be where the player will start, in a later revision of the lobby map, the player having to take a sky-bridge/catwalk from the parking garage and over to the facility's hub/lobby. 

This mod is still barely even into its development, considering that there are no somewhat completed, polished and well thought out levels with npcs, story elements, scripted events, combat sequences, etcetera...
I'm making another concept for my mod, Half-Life: Alpha Particles. This Is supposed to be a parking garage, although it does not look like much. this parking garage could be where the player will start, in a later revision of the lobby map, the player having to take a sky-bridge/catwalk from the parking garage and over to the facility's hub/lobby. 

This mod is still barely even into its development, considering that there are no somewhat completed, polished and well thought out levels with npcs, story elements, scripted events, combat sequences, etcetera...

I'm making another concept for my mod, Half-Life: Alpha Particles. This Is supposed to be a parking garage, although it does not look like much. this parking garage could be where the player will start, in a later revision of the lobby map, the player having to take a sky-bridge/catwalk from the parking garage and over to the facility's hub/lobby. This mod is still barely even into its development, considering that there are no somewhat completed, polished and well thought out levels with npcs…

(Edited)
I've started development on my first Half-Life mod this month, "Half-Life: Alpha Particles" being the name I chose, because I suck at coming up with shit. The only development I've done is make a conceptual map, a lobby of some sort. I've also took a screenshot of the menu background I created for my mod. I'm uncertain this mod will have a very quick development, alone because of my struggle with coming up with stuff.
I've started development on my first Half-Life mod this month, "Half-Life: Alpha Particles" being the name I chose, because I suck at coming up with shit. The only development I've done is make a conceptual map, a lobby of some sort. I've also took a screenshot of the menu background I created for my mod. I'm uncertain this mod will have a very quick development, alone because of my struggle with coming up with stuff.
I've started development on my first Half-Life mod this month, "Half-Life: Alpha Particles" being the name I chose, because I suck at coming up with shit. The only development I've done is make a conceptual map, a lobby of some sort. I've also took a screenshot of the menu background I created for my mod. I'm uncertain this mod will have a very quick development, alone because of my struggle with coming up with stuff.

I've started development on my first Half-Life mod this month, "Half-Life: Alpha Particles" being the name I chose, because I suck at coming up with shit. The only development I've done is make a conceptual map, a lobby of some sort. I've also took a screenshot of the menu background I created for my mod. I'm uncertain this mod will have a very quick development, alone because of my struggle with coming up with stuff.

(Edited)
gordonhappy1