Post

Hello everyone. Know i am not a person that someone look to mod reviews.   (0 )(0 ). But i still want to share experience. So. Half-Life Expanded: Day One Demo.
Whole experience was pretty good. Maps looks amazing. So many details, in GoldSRC. It is beyong imaginable.
And. Other stuff other people might say and show (i have ton of screenshots of how good it looks). But i wanted to say what i think it worth talk from me.
1)Enemies.
As whole, i like panther. I like that enemies got new attack. BUT. I think bullsquid splash damage are broken. Not only bullsquids itself often placed in close quarters. And splash itself are going trought walls which was very confusing at first. Also vortigaunt ressurection and melee attack should be longer in my opinion. There some places where RNG make it unavoidable. Zombies have headcrabs jumping, which is. Cool. But they are random, you never know where you need extra shot, and where not. 
2) teleports and designs. So. There so many teleports where game just teleport enemies right inclose of you. So have have few seconds to react. Even in some places where there was enemies, they teleport now. Especially for headcrabs and vorts, if they was there as we approach (or we heard teleport as we approach) i think it would be much better. Also, cutsenes are broken if you don't approach as devs want. Env. storytelling also broken in few places. Most memorable, Bullsquids did not fight headcrabs in UC chapter. It just instantly see you and spit. Some scripts was broken for me. Also, bullsquid chase scientist just stands there and waitin in freezer.
3) Small stuff. I like interchargable weapons. Counterparts from OP4 as replacements not as new weapons is very cool idea for weapons that have same functions. But, they did something with render. And now Muzzleflashes are actually on top of models. And i like that you got overall less ammo from pickups (but cripling overall ammo is meh in my opinion)
I would send more screenshots. But 4 is a limit.
Hello everyone. Know i am not a person that someone look to mod reviews.   (0 )(0 ). But i still want to share experience. So. Half-Life Expanded: Day One Demo.
Whole experience was pretty good. Maps looks amazing. So many details, in GoldSRC. It is beyong imaginable.
And. Other stuff other people might say and show (i have ton of screenshots of how good it looks). But i wanted to say what i think it worth talk from me.
1)Enemies.
As whole, i like panther. I like that enemies got new attack. BUT. I think bullsquid splash damage are broken. Not only bullsquids itself often placed in close quarters. And splash itself are going trought walls which was very confusing at first. Also vortigaunt ressurection and melee attack should be longer in my opinion. There some places where RNG make it unavoidable. Zombies have headcrabs jumping, which is. Cool. But they are random, you never know where you need extra shot, and where not. 
2) teleports and designs. So. There so many teleports where game just teleport enemies right inclose of you. So have have few seconds to react. Even in some places where there was enemies, they teleport now. Especially for headcrabs and vorts, if they was there as we approach (or we heard teleport as we approach) i think it would be much better. Also, cutsenes are broken if you don't approach as devs want. Env. storytelling also broken in few places. Most memorable, Bullsquids did not fight headcrabs in UC chapter. It just instantly see you and spit. Some scripts was broken for me. Also, bullsquid chase scientist just stands there and waitin in freezer.
3) Small stuff. I like interchargable weapons. Counterparts from OP4 as replacements not as new weapons is very cool idea for weapons that have same functions. But, they did something with render. And now Muzzleflashes are actually on top of models. And i like that you got overall less ammo from pickups (but cripling overall ammo is meh in my opinion)
I would send more screenshots. But 4 is a limit.
Hello everyone. Know i am not a person that someone look to mod reviews.   (0 )(0 ). But i still want to share experience. So. Half-Life Expanded: Day One Demo.
Whole experience was pretty good. Maps looks amazing. So many details, in GoldSRC. It is beyong imaginable.
And. Other stuff other people might say and show (i have ton of screenshots of how good it looks). But i wanted to say what i think it worth talk from me.
1)Enemies.
As whole, i like panther. I like that enemies got new attack. BUT. I think bullsquid splash damage are broken. Not only bullsquids itself often placed in close quarters. And splash itself are going trought walls which was very confusing at first. Also vortigaunt ressurection and melee attack should be longer in my opinion. There some places where RNG make it unavoidable. Zombies have headcrabs jumping, which is. Cool. But they are random, you never know where you need extra shot, and where not. 
2) teleports and designs. So. There so many teleports where game just teleport enemies right inclose of you. So have have few seconds to react. Even in some places where there was enemies, they teleport now. Especially for headcrabs and vorts, if they was there as we approach (or we heard teleport as we approach) i think it would be much better. Also, cutsenes are broken if you don't approach as devs want. Env. storytelling also broken in few places. Most memorable, Bullsquids did not fight headcrabs in UC chapter. It just instantly see you and spit. Some scripts was broken for me. Also, bullsquid chase scientist just stands there and waitin in freezer.
3) Small stuff. I like interchargable weapons. Counterparts from OP4 as replacements not as new weapons is very cool idea for weapons that have same functions. But, they did something with render. And now Muzzleflashes are actually on top of models. And i like that you got overall less ammo from pickups (but cripling overall ammo is meh in my opinion)
I would send more screenshots. But 4 is a limit.
Hello everyone. Know i am not a person that someone look to mod reviews.   (0 )(0 ). But i still want to share experience. So. Half-Life Expanded: Day One Demo.
Whole experience was pretty good. Maps looks amazing. So many details, in GoldSRC. It is beyong imaginable.
And. Other stuff other people might say and show (i have ton of screenshots of how good it looks). But i wanted to say what i think it worth talk from me.
1)Enemies.
As whole, i like panther. I like that enemies got new attack. BUT. I think bullsquid splash damage are broken. Not only bullsquids itself often placed in close quarters. And splash itself are going trought walls which was very confusing at first. Also vortigaunt ressurection and melee attack should be longer in my opinion. There some places where RNG make it unavoidable. Zombies have headcrabs jumping, which is. Cool. But they are random, you never know where you need extra shot, and where not. 
2) teleports and designs. So. There so many teleports where game just teleport enemies right inclose of you. So have have few seconds to react. Even in some places where there was enemies, they teleport now. Especially for headcrabs and vorts, if they was there as we approach (or we heard teleport as we approach) i think it would be much better. Also, cutsenes are broken if you don't approach as devs want. Env. storytelling also broken in few places. Most memorable, Bullsquids did not fight headcrabs in UC chapter. It just instantly see you and spit. Some scripts was broken for me. Also, bullsquid chase scientist just stands there and waitin in freezer.
3) Small stuff. I like interchargable weapons. Counterparts from OP4 as replacements not as new weapons is very cool idea for weapons that have same functions. But, they did something with render. And now Muzzleflashes are actually on top of models. And i like that you got overall less ammo from pickups (but cripling overall ammo is meh in my opinion)
I would send more screenshots. But 4 is a limit.

Hello everyone. Know i am not a person that someone look to mod reviews. (0 )(0 ). But i still want to share experience. So. Half-Life Expanded: Day One Demo. Whole experience was pretty good. Maps looks amazing. So many details, in GoldSRC. It is beyong imaginable. And. Other stuff other people might say and show (i have ton of screenshots of how good it looks). But i wanted to say what i think it worth talk from me. 1)Enemies. As whole, i like panther. I like that enemies got new attack. BUT. I think bullsquid splash damage are broken. Not only bullsquids itself often placed in close quarters. And splash itself are going trought walls which was very confusing at first. Also vortigaunt ressurection and melee attack should be longer in my opinion. There some places where RNG make it unavoidable. Zombies have headcrabs jumping, which is. Cool. But they are random, you never know where you need extra shot, and where not. 2) teleports and designs. So. There so many teleports where game just teleport enemies right inclose of you. So have have few seconds to react. Even in some places where there was enemies, they teleport now. Especially for headcrabs and vorts, if they was there as we approach (or we heard teleport as we approach) i think it would be much better. Also, cutsenes are broken if you don't approach as devs want. Env. storytelling also broken in few places. Most memorable, Bullsquids did not fight headcrabs in UC chapter. It just instantly see you and spit. Some scripts was broken for me. Also, bullsquid chase scientist just stands there and waitin in freezer. 3) Small stuff. I like interchargable weapons. Counterparts from OP4 as replacements not as new weapons is very cool idea for weapons that have same functions. But, they did something with render. And now Muzzleflashes are actually on top of models. And i like that you got overall less ammo from pickups (but cripling overall ammo is meh in my opinion) I would send more screenshots. But 4 is a limit.

No Comments :(
Be the first!