Hey all, I've been working on a mod for a number of years on and off and I've recently come across some models from Metal Gear Solid Portable Ops that I'd like to use in Half-Life 2. I understand how to make skins but modelling is something I'm totally new to. I've downloaded blender and imported the .OBJ file that I want to put in Half-life 2 but I understand that this model probably isn't going to behave how I want it to. I probably need to make a 'skeleton' for it, right? So that it functions like, let's say, a citizen's model/ragdoll would. Not really looking to do custom animations, I'd just like to use the models even if they look crappy, my mod isn't super serious anyways. Is there an easy way for 'skeletonizing' a model and then exporting it for use in Half-life 2? I don't know if there's tools or resources out there that could make this process less painless but I don't know the first thing about modelling or blender, and I'm not sure how I'd go about making this model usa…