3037

3037

@3037

Just HL1 modder who love do silly little stuff

Joined 2 Aug 2021
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Hello everyone. Know i am not a person that someone look to mod reviews.   (0 )(0 ). But i still want to share experience. So. Half-Life Expanded: Day One Demo.
Whole experience was pretty good. Maps looks amazing. So many details, in GoldSRC. It is beyong imaginable.
And. Other stuff other people might say and show (i have ton of screenshots of how good it looks). But i wanted to say what i think it worth talk from me.
1)Enemies.
As whole, i like panther. I like that enemies got new attack. BUT. I think bullsquid splash damage are broken. Not only bullsquids itself often placed in close quarters. And splash itself are going trought walls which was very confusing at first. Also vortigaunt ressurection and melee attack should be longer in my opinion. There some places where RNG make it unavoidable. Zombies have headcrabs jumping, which is. Cool. But they are random, you never know where you need extra shot, and where not. 
2) teleports and designs. So. There so many teleports where game just teleport enemies right inclose of you. So have have few seconds to react. Even in some places where there was enemies, they teleport now. Especially for headcrabs and vorts, if they was there as we approach (or we heard teleport as we approach) i think it would be much better. Also, cutsenes are broken if you don't approach as devs want. Env. storytelling also broken in few places. Most memorable, Bullsquids did not fight headcrabs in UC chapter. It just instantly see you and spit. Some scripts was broken for me. Also, bullsquid chase scientist just stands there and waitin in freezer.
3) Small stuff. I like interchargable weapons. Counterparts from OP4 as replacements not as new weapons is very cool idea for weapons that have same functions. But, they did something with render. And now Muzzleflashes are actually on top of models. And i like that you got overall less ammo from pickups (but cripling overall ammo is meh in my opinion)
I would send more screenshots. But 4 is a limit.
Hello everyone. Know i am not a person that someone look to mod reviews.   (0 )(0 ). But i still want to share experience. So. Half-Life Expanded: Day One Demo.
Whole experience was pretty good. Maps looks amazing. So many details, in GoldSRC. It is beyong imaginable.
And. Other stuff other people might say and show (i have ton of screenshots of how good it looks). But i wanted to say what i think it worth talk from me.
1)Enemies.
As whole, i like panther. I like that enemies got new attack. BUT. I think bullsquid splash damage are broken. Not only bullsquids itself often placed in close quarters. And splash itself are going trought walls which was very confusing at first. Also vortigaunt ressurection and melee attack should be longer in my opinion. There some places where RNG make it unavoidable. Zombies have headcrabs jumping, which is. Cool. But they are random, you never know where you need extra shot, and where not. 
2) teleports and designs. So. There so many teleports where game just teleport enemies right inclose of you. So have have few seconds to react. Even in some places where there was enemies, they teleport now. Especially for headcrabs and vorts, if they was there as we approach (or we heard teleport as we approach) i think it would be much better. Also, cutsenes are broken if you don't approach as devs want. Env. storytelling also broken in few places. Most memorable, Bullsquids did not fight headcrabs in UC chapter. It just instantly see you and spit. Some scripts was broken for me. Also, bullsquid chase scientist just stands there and waitin in freezer.
3) Small stuff. I like interchargable weapons. Counterparts from OP4 as replacements not as new weapons is very cool idea for weapons that have same functions. But, they did something with render. And now Muzzleflashes are actually on top of models. And i like that you got overall less ammo from pickups (but cripling overall ammo is meh in my opinion)
I would send more screenshots. But 4 is a limit.
Hello everyone. Know i am not a person that someone look to mod reviews.   (0 )(0 ). But i still want to share experience. So. Half-Life Expanded: Day One Demo.
Whole experience was pretty good. Maps looks amazing. So many details, in GoldSRC. It is beyong imaginable.
And. Other stuff other people might say and show (i have ton of screenshots of how good it looks). But i wanted to say what i think it worth talk from me.
1)Enemies.
As whole, i like panther. I like that enemies got new attack. BUT. I think bullsquid splash damage are broken. Not only bullsquids itself often placed in close quarters. And splash itself are going trought walls which was very confusing at first. Also vortigaunt ressurection and melee attack should be longer in my opinion. There some places where RNG make it unavoidable. Zombies have headcrabs jumping, which is. Cool. But they are random, you never know where you need extra shot, and where not. 
2) teleports and designs. So. There so many teleports where game just teleport enemies right inclose of you. So have have few seconds to react. Even in some places where there was enemies, they teleport now. Especially for headcrabs and vorts, if they was there as we approach (or we heard teleport as we approach) i think it would be much better. Also, cutsenes are broken if you don't approach as devs want. Env. storytelling also broken in few places. Most memorable, Bullsquids did not fight headcrabs in UC chapter. It just instantly see you and spit. Some scripts was broken for me. Also, bullsquid chase scientist just stands there and waitin in freezer.
3) Small stuff. I like interchargable weapons. Counterparts from OP4 as replacements not as new weapons is very cool idea for weapons that have same functions. But, they did something with render. And now Muzzleflashes are actually on top of models. And i like that you got overall less ammo from pickups (but cripling overall ammo is meh in my opinion)
I would send more screenshots. But 4 is a limit.
Hello everyone. Know i am not a person that someone look to mod reviews.   (0 )(0 ). But i still want to share experience. So. Half-Life Expanded: Day One Demo.
Whole experience was pretty good. Maps looks amazing. So many details, in GoldSRC. It is beyong imaginable.
And. Other stuff other people might say and show (i have ton of screenshots of how good it looks). But i wanted to say what i think it worth talk from me.
1)Enemies.
As whole, i like panther. I like that enemies got new attack. BUT. I think bullsquid splash damage are broken. Not only bullsquids itself often placed in close quarters. And splash itself are going trought walls which was very confusing at first. Also vortigaunt ressurection and melee attack should be longer in my opinion. There some places where RNG make it unavoidable. Zombies have headcrabs jumping, which is. Cool. But they are random, you never know where you need extra shot, and where not. 
2) teleports and designs. So. There so many teleports where game just teleport enemies right inclose of you. So have have few seconds to react. Even in some places where there was enemies, they teleport now. Especially for headcrabs and vorts, if they was there as we approach (or we heard teleport as we approach) i think it would be much better. Also, cutsenes are broken if you don't approach as devs want. Env. storytelling also broken in few places. Most memorable, Bullsquids did not fight headcrabs in UC chapter. It just instantly see you and spit. Some scripts was broken for me. Also, bullsquid chase scientist just stands there and waitin in freezer.
3) Small stuff. I like interchargable weapons. Counterparts from OP4 as replacements not as new weapons is very cool idea for weapons that have same functions. But, they did something with render. And now Muzzleflashes are actually on top of models. And i like that you got overall less ammo from pickups (but cripling overall ammo is meh in my opinion)
I would send more screenshots. But 4 is a limit.

Hello everyone. Know i am not a person that someone look to mod reviews. (0 )(0 ). But i still want to share experience. So. Half-Life Expanded: Day One Demo. Whole experience was pretty good. Maps looks amazing. So many details, in GoldSRC. It is beyong imaginable. And. Other stuff other people might say and show (i have ton of screenshots of how good it looks). But i wanted to say what i think it worth talk from me. 1)Enemies. As whole, i like panther. I like that enemies got new attack. BUT…

So. I was messing out with HL1 vanilla, what can i do there. And Found how you can not only make 3d skybox in it, you can tie it to specific room where you currently in allowing hotswap of skyboxes. That is proof of concept (skybox used for far sky, is from Enriched). And techinque itself similar to how Enriched to it, but meshes here exceed vanilla HL1 grid FAR FAR beyond. ANd i kinda proud that i figure out how to do it. Bare minimum what you can do by this techique - 512x skyboxes, and if yo…

(Edited)
After last update you can't launch HL1 mods in Svengine... Noooo... VALVE PLEASE RAISE THE LIMITS IN GOLDSOURCE. You can't even put 512x skyboxes.

After last update you can't launch HL1 mods in Svengine... Noooo... VALVE PLEASE RAISE THE LIMITS IN GOLDSOURCE. You can't even put 512x skyboxes.

Soldier 76 as HL1 Soldier. Nobody need it, but i think it sound extremely fit (i show scripted sequence. but ALL THEIR QUOTES are replaced)

Finally replaced Slayers Testaments shotgun models for my pack... Now new anims for SMG, and something do with RPG. Fixing sounds, and i can share. But honestly i want to something with wad's aswell.

About pack. I don't release it 'cause i want to replace slayer testaments assets (don't want gods wrath about my robo ass) and got little burned out from HL. When i return there would be more stuff : )

Almost finished my pack that i use for HL1DM and Mods. Fixed Hud, and take some elements from doom eternal. Do you think i should release it ?
Almost finished my pack that i use for HL1DM and Mods. Fixed Hud, and take some elements from doom eternal. Do you think i should release it ?
Almost finished my pack that i use for HL1DM and Mods. Fixed Hud, and take some elements from doom eternal. Do you think i should release it ?
Almost finished my pack that i use for HL1DM and Mods. Fixed Hud, and take some elements from doom eternal. Do you think i should release it ?

Almost finished my pack that i use for HL1DM and Mods. Fixed Hud, and take some elements from doom eternal. Do you think i should release it ?

(Edited)
shephard2

Just update my pack for HL1DM\mods. There more models, but shotgun like more. Model is taken from Slayer testaments. I made anims roughly like Doom Dark Ages. It is clunky, but oddly satisfying. I am happy : )

(Edited)

Little question. Is there any mod you want to see beaten in hl1 mmod ?