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3037

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Guys ! Stop crying ! You still can download last version of CSGO for playing or content. It still aviable in beta test.

Guys ! Stop crying ! You still can download last version of CSGO for playing or content. It still aviable in beta test.

(Edited)

Okay. I cannot take it anymore. so... What the hell happened with HL1 modding ? i just cannot understand. i playing them since 2013, i played almost every mod that i can grab on. from date release of 98 to now. And it is only newer one's... old one does not have it. ANd this is very annoying. WHY THE HELL EVERY SMALL MOD NOW INCLUDE WHOLE VALVE FOLDER ??? Does modmakers forgot how to delete files ? i swear to god, i've downloaded hl1 files with mod almost every time, bunch of times. I have almost 6 gigabytes of valve copies now. MY FRIENDS ! If you a making mod for hl1. All that you need, is only liblist.gam, and game would be working, it create other needed files. In JACK or Hammer you just load specify that mod is mod, and valve is hl1 one, and load WAD from valve itself, game did not brake from it.

So. I was testing something, and... Well. see that. First screen is HL2 Update, second is vanilla. Look at 3d skybox. I repeat, vanilla on second screen.
So. I was testing something, and... Well. see that. First screen is HL2 Update, second is vanilla. Look at 3d skybox. I repeat, vanilla on second screen.

So. I was testing something, and... Well. see that. First screen is HL2 Update, second is vanilla. Look at 3d skybox. I repeat, vanilla on second screen.

(Edited by Staff)
deadass6
Just want to share of screens of good (lookin' and playin') campaign. It was fun
Upd. campaign - port of mod Precursor. Maps didn't have name, so i didn't figure out what exactly it was.
Just want to share of screens of good (lookin' and playin') campaign. It was fun
Upd. campaign - port of mod Precursor. Maps didn't have name, so i didn't figure out what exactly it was.
Just want to share of screens of good (lookin' and playin') campaign. It was fun
Upd. campaign - port of mod Precursor. Maps didn't have name, so i didn't figure out what exactly it was.
Just want to share of screens of good (lookin' and playin') campaign. It was fun
Upd. campaign - port of mod Precursor. Maps didn't have name, so i didn't figure out what exactly it was.

Just want to share of screens of good (lookin' and playin') campaign. It was fun Upd. campaign - port of mod Precursor. Maps didn't have name, so i didn't figure out what exactly it was.

(Edited)
gmanalright1
I want i little talk about HLS. Part 1 cannot wrote all. Little about what valve could do, what they didn't. And why i think it is... was at least. Underrated and fans just overreact a to much.
I think valve did not bad port. Actually good. cosidered one fact. That it actual port, not remake. Not remaster. Just putting assets of one game, to the engine of another. Valve wanted to show how source enhancement affect hl1. And it did pretty well. better lightning, better shaders. flashlight. very cool. But what went wrong ? I think, that valve didn't push right thing in all the way. I think they didn't have to put gearbox HD models inside, but actually put original HL1 models, with orignal hl1 textures. And also, added at least bumpmaps to them "But 3037 ! bumpmaps on hl1 models will look bad, and envmaps look bad on maps already, just launch game !" you might say. And you will be right, partially. wellmade normalmaps just add some depth to the model, hl1 models have plenty fake depth, to its't not make big difference. about envmaps. Yes, they look bad, now. When hls came out, envmaps looking pretty fine. But still have problem. And i even can tell why. Valve put absolute minimum of this thing on maps. They definitely can, in that time, put more. i tested, it help's a lot. You can look at resized maps to see for youself, author actually put more then original. And about models. If there needed amount, not minimum. It would be a great replace of that horrible envmaps that should represent chrome, especially in modern hls. You can say it would became too shiny. But i disagree, you could make them perfect in color scheme as original, but being actuall reflections. 
Next. It is a little one. HD weapons models from gearbox. Valve broke sound of that. Funny thing, but they didn't. it still have sounds. Problem is little bit deeper. Valve broke all custom sounds that can be attached to the model, by that model. Which metod is used for them. in hl2 it can be done only by code.
I want i little talk about HLS. Part 1 cannot wrote all. Little about what valve could do, what they didn't. And why i think it is... was at least. Underrated and fans just overreact a to much.
I think valve did not bad port. Actually good. cosidered one fact. That it actual port, not remake. Not remaster. Just putting assets of one game, to the engine of another. Valve wanted to show how source enhancement affect hl1. And it did pretty well. better lightning, better shaders. flashlight. very cool. But what went wrong ? I think, that valve didn't push right thing in all the way. I think they didn't have to put gearbox HD models inside, but actually put original HL1 models, with orignal hl1 textures. And also, added at least bumpmaps to them "But 3037 ! bumpmaps on hl1 models will look bad, and envmaps look bad on maps already, just launch game !" you might say. And you will be right, partially. wellmade normalmaps just add some depth to the model, hl1 models have plenty fake depth, to its't not make big difference. about envmaps. Yes, they look bad, now. When hls came out, envmaps looking pretty fine. But still have problem. And i even can tell why. Valve put absolute minimum of this thing on maps. They definitely can, in that time, put more. i tested, it help's a lot. You can look at resized maps to see for youself, author actually put more then original. And about models. If there needed amount, not minimum. It would be a great replace of that horrible envmaps that should represent chrome, especially in modern hls. You can say it would became too shiny. But i disagree, you could make them perfect in color scheme as original, but being actuall reflections. 
Next. It is a little one. HD weapons models from gearbox. Valve broke sound of that. Funny thing, but they didn't. it still have sounds. Problem is little bit deeper. Valve broke all custom sounds that can be attached to the model, by that model. Which metod is used for them. in hl2 it can be done only by code.

I want i little talk about HLS. Part 1 cannot wrote all. Little about what valve could do, what they didn't. And why i think it is... was at least. Underrated and fans just overreact a to much. I think valve did not bad port. Actually good. cosidered one fact. That it actual port, not remake. Not remaster. Just putting assets of one game, to the engine of another. Valve wanted to show how source enhancement affect hl1. And it did pretty well. better lightning, better shaders. flashlight. very co…

For all that peoples. Just wanna say. Raise the Wrench would sound better.

pipewrench1