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This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do:

-Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option to use the Steam Deck interface (Recently, Doom 1+2 uses the option to use 1990s UI);

-Fix the LDR that doesn't exist in some stages of HL2 (Only the mods that fixed this);

-Correct/Update CSS, DODS, TF2, GMOD, Portal 1+2 and L4D 1+2 so that we will have the same treatment as HL2;

-Update SFM to Source 2 (So that SFM would be updated and free, while VALVe's own games would have their own version of SFM), while the old SFM would be ported to TF2 (I was inspired by the idea from Half-Life Alyx, where there is the option to use S2FM and Hammer 5), TF2 having SFM within it is really cool as it is the same quality as SFM from 2012, but updated and modernized, I would be inspired by Blender and Maya 3D (I would do the same thing with HL2, DODS, Portal 1+2, CSS etc);

-Hammer 4 would receive an update for map creation;

-And also a documentary about HL2 as it revolutionized gaming better than HL1;

It would be an update focused on Source Engine/Half-Life 2 Legacy (While last year it was HL1);

What did you think? Agree or Disagree? If you were Lord Gaben, would you update as I said above or do it your way?
This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do:

-Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option to use the Steam Deck interface (Recently, Doom 1+2 uses the option to use 1990s UI);

-Fix the LDR that doesn't exist in some stages of HL2 (Only the mods that fixed this);

-Correct/Update CSS, DODS, TF2, GMOD, Portal 1+2 and L4D 1+2 so that we will have the same treatment as HL2;

-Update SFM to Source 2 (So that SFM would be updated and free, while VALVe's own games would have their own version of SFM), while the old SFM would be ported to TF2 (I was inspired by the idea from Half-Life Alyx, where there is the option to use S2FM and Hammer 5), TF2 having SFM within it is really cool as it is the same quality as SFM from 2012, but updated and modernized, I would be inspired by Blender and Maya 3D (I would do the same thing with HL2, DODS, Portal 1+2, CSS etc);

-Hammer 4 would receive an update for map creation;

-And also a documentary about HL2 as it revolutionized gaming better than HL1;

It would be an update focused on Source Engine/Half-Life 2 Legacy (While last year it was HL1);

What did you think? Agree or Disagree? If you were Lord Gaben, would you update as I said above or do it your way?
This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do:

-Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option to use the Steam Deck interface (Recently, Doom 1+2 uses the option to use 1990s UI);

-Fix the LDR that doesn't exist in some stages of HL2 (Only the mods that fixed this);

-Correct/Update CSS, DODS, TF2, GMOD, Portal 1+2 and L4D 1+2 so that we will have the same treatment as HL2;

-Update SFM to Source 2 (So that SFM would be updated and free, while VALVe's own games would have their own version of SFM), while the old SFM would be ported to TF2 (I was inspired by the idea from Half-Life Alyx, where there is the option to use S2FM and Hammer 5), TF2 having SFM within it is really cool as it is the same quality as SFM from 2012, but updated and modernized, I would be inspired by Blender and Maya 3D (I would do the same thing with HL2, DODS, Portal 1+2, CSS etc);

-Hammer 4 would receive an update for map creation;

-And also a documentary about HL2 as it revolutionized gaming better than HL1;

It would be an update focused on Source Engine/Half-Life 2 Legacy (While last year it was HL1);

What did you think? Agree or Disagree? If you were Lord Gaben, would you update as I said above or do it your way?
This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do:

-Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option to use the Steam Deck interface (Recently, Doom 1+2 uses the option to use 1990s UI);

-Fix the LDR that doesn't exist in some stages of HL2 (Only the mods that fixed this);

-Correct/Update CSS, DODS, TF2, GMOD, Portal 1+2 and L4D 1+2 so that we will have the same treatment as HL2;

-Update SFM to Source 2 (So that SFM would be updated and free, while VALVe's own games would have their own version of SFM), while the old SFM would be ported to TF2 (I was inspired by the idea from Half-Life Alyx, where there is the option to use S2FM and Hammer 5), TF2 having SFM within it is really cool as it is the same quality as SFM from 2012, but updated and modernized, I would be inspired by Blender and Maya 3D (I would do the same thing with HL2, DODS, Portal 1+2, CSS etc);

-Hammer 4 would receive an update for map creation;

-And also a documentary about HL2 as it revolutionized gaming better than HL1;

It would be an update focused on Source Engine/Half-Life 2 Legacy (While last year it was HL1);

What did you think? Agree or Disagree? If you were Lord Gaben, would you update as I said above or do it your way?

This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do: -Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option t…

HEAR ME OUT

GABEN SPOTTED AT THE GAME AWARDS
HALF-LIFE 3 MIGHT BE REAL 😭😭🙏🙏💯💯🔥🔥🔥

HEAR ME OUT GABEN SPOTTED AT THE GAME AWARDS HALF-LIFE 3 MIGHT BE REAL 😭😭🙏🙏💯💯🔥🔥🔥

Could this be NEON PRIME?

Exploring Valve Archive, part 26.

valvearchive.com>archive>Cancelled Games>Stars of Blood>Art

Around November 3rd, 2012, a group of 4Chan users went to Valve's office to wish Gabe Newell a happy birthday. One of the group members asked Gabe about a space game that had screenshots circling the internet, to which Gabe replied:

"We had an internal project called Stars of Blood. It was a space pirates game. That never saw the light of day."

Stars of Blood was an in-development game at Valve. Little is known about it other than art pieces released by ex-Valve artist, Peter König, in 2014. It's not verified that these artworks were of Stars of Blood, but it's not unlikely that they were, considering these were uploaded as part of Peter König's portfolio post-Valve.

Recently, Valve trademarked the title "NEON PRIME", which led to much speculation as to what it could be. One source of speculation came from ex-Valve developer "finalflame", who stated this upon seeing the trademark: 

"Hmm wonder if this is finally the FTL-like ship building game we were working on once upon a time, or if that got shelved. I guess time will tell."

This could potentially allude to Stars of Blood, given the focus on Spaceships and space travel. However, none of this is confirmed.

One last fact to end on: during the circulation of these images, a rumour made the rounds that stated that among the alien races you'd encounter in Stars of Blood, was the Combine...
Could this be NEON PRIME?

Exploring Valve Archive, part 26.

valvearchive.com>archive>Cancelled Games>Stars of Blood>Art

Around November 3rd, 2012, a group of 4Chan users went to Valve's office to wish Gabe Newell a happy birthday. One of the group members asked Gabe about a space game that had screenshots circling the internet, to which Gabe replied:

"We had an internal project called Stars of Blood. It was a space pirates game. That never saw the light of day."

Stars of Blood was an in-development game at Valve. Little is known about it other than art pieces released by ex-Valve artist, Peter König, in 2014. It's not verified that these artworks were of Stars of Blood, but it's not unlikely that they were, considering these were uploaded as part of Peter König's portfolio post-Valve.

Recently, Valve trademarked the title "NEON PRIME", which led to much speculation as to what it could be. One source of speculation came from ex-Valve developer "finalflame", who stated this upon seeing the trademark: 

"Hmm wonder if this is finally the FTL-like ship building game we were working on once upon a time, or if that got shelved. I guess time will tell."

This could potentially allude to Stars of Blood, given the focus on Spaceships and space travel. However, none of this is confirmed.

One last fact to end on: during the circulation of these images, a rumour made the rounds that stated that among the alien races you'd encounter in Stars of Blood, was the Combine...
Could this be NEON PRIME?

Exploring Valve Archive, part 26.

valvearchive.com>archive>Cancelled Games>Stars of Blood>Art

Around November 3rd, 2012, a group of 4Chan users went to Valve's office to wish Gabe Newell a happy birthday. One of the group members asked Gabe about a space game that had screenshots circling the internet, to which Gabe replied:

"We had an internal project called Stars of Blood. It was a space pirates game. That never saw the light of day."

Stars of Blood was an in-development game at Valve. Little is known about it other than art pieces released by ex-Valve artist, Peter König, in 2014. It's not verified that these artworks were of Stars of Blood, but it's not unlikely that they were, considering these were uploaded as part of Peter König's portfolio post-Valve.

Recently, Valve trademarked the title "NEON PRIME", which led to much speculation as to what it could be. One source of speculation came from ex-Valve developer "finalflame", who stated this upon seeing the trademark: 

"Hmm wonder if this is finally the FTL-like ship building game we were working on once upon a time, or if that got shelved. I guess time will tell."

This could potentially allude to Stars of Blood, given the focus on Spaceships and space travel. However, none of this is confirmed.

One last fact to end on: during the circulation of these images, a rumour made the rounds that stated that among the alien races you'd encounter in Stars of Blood, was the Combine...
Could this be NEON PRIME?

Exploring Valve Archive, part 26.

valvearchive.com>archive>Cancelled Games>Stars of Blood>Art

Around November 3rd, 2012, a group of 4Chan users went to Valve's office to wish Gabe Newell a happy birthday. One of the group members asked Gabe about a space game that had screenshots circling the internet, to which Gabe replied:

"We had an internal project called Stars of Blood. It was a space pirates game. That never saw the light of day."

Stars of Blood was an in-development game at Valve. Little is known about it other than art pieces released by ex-Valve artist, Peter König, in 2014. It's not verified that these artworks were of Stars of Blood, but it's not unlikely that they were, considering these were uploaded as part of Peter König's portfolio post-Valve.

Recently, Valve trademarked the title "NEON PRIME", which led to much speculation as to what it could be. One source of speculation came from ex-Valve developer "finalflame", who stated this upon seeing the trademark: 

"Hmm wonder if this is finally the FTL-like ship building game we were working on once upon a time, or if that got shelved. I guess time will tell."

This could potentially allude to Stars of Blood, given the focus on Spaceships and space travel. However, none of this is confirmed.

One last fact to end on: during the circulation of these images, a rumour made the rounds that stated that among the alien races you'd encounter in Stars of Blood, was the Combine...

Could this be NEON PRIME? Exploring Valve Archive, part 26. valvearchive.com>archive>Cancelled Games>Stars of Blood>Art Around November 3rd, 2012, a group of 4Chan users went to Valve's office to wish Gabe Newell a happy birthday. One of the group members asked Gabe about a space game that had screenshots circling the internet, to which Gabe replied: "We had an internal project called Stars of Blood. It was a space pirates game. That never saw the light of day." Stars of Blood was an in-dev…

(Edited)
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