Dr. Isaac Kleiner
Dr. Isaac Kleiner
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Dr. Isaac Kleiner

Dr. Isaac Kleiner

@exxiion

Don't worry Gordon! She's debeaked and completly harmless!

Joined 22 Jun 2021
City 17
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LORE THEORY (to fit the make the absurd Portal universe work within the realistic world of Half-Life):

What if Cave Johnson has absolutely no idea what he's doing, and the real cause for any success he leads Aperture in is from the influence of Caroline? 

Think about it: Cave is essentially one of the billionaire philanthropists we see today: Elon Musk, Jeffrey Bezos, Mark Zuckerberg; all "self-made billionaire geniuses" who aren't really self made, and all take credit for other people's inventions.

The only thing Cave has going for him is his money (which I wouldn't be surprised wasn't as "self-made" as he makes it appear), and his passion for science. This results in his leadership driving the company in weird and absurd directions, like injecting mantis DNA into people, developing repulsion gel as a dieting tool, and attempting to fit a consciousness into a computer because:
"If we can store music on a compact disc, why can't we store a man's intelligence and personality on one?"

With this aimless direction of a company in the logical and serious universe of Half-Life, it's no wonder why Aperture ran into financial trouble. Much like many direction-less billionaire's in the past, Cave chased ambitious ideas without much thought, and suffered the financial consequences.

HOWEVER, my theory suggests that Aperture produced many of it's successes due to Caroline's influence over Cave. As heard in one of Cave's pre-recorded messages, Caroline seems to be the one running Aperture THROUGH Cave: "Sir, the testing?"

Looking at this scenario: 

Aperture Science is a science company with an incompetent billionaire at the helm, forcing the company to go in absurd directions, but is also being secretly run to actual success by the billionaire's assistant.

It doesn't feel so absurd in comparison to the realistic world of Half-Life anymore. Rather, it explains a lot of the absurd aspects of the games to be Cave's incompetence, or unprofessional sense of humour.

LORE THEORY (to fit the make the absurd Portal universe work within the realistic world of Half-Life): What if Cave Johnson has absolutely no idea what he's doing, and the real cause for any success he leads Aperture in is from the influence of Caroline? Think about it: Cave is essentially one of the billionaire philanthropists we see today: Elon Musk, Jeffrey Bezos, Mark Zuckerberg; all "self-made billionaire geniuses" who aren't really self made, and all take credit for other people's inven…

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- I personally find the coloured bar at the top of the screen a bit jarring. Perhaps a feature to toggle it on/off? Or maybe have it slide out of view when scrolling down, but reappear when scrolling up, like the address bar in a phone browser! - A lighter orange in the HL page would be really nice Otherwise I love the new layout! This community suddenly feels a whole lot bigger!

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Exploring Valve Archive, part 25.

valvearchive.com>archive>Other Files>Rhinoscar_Logo_Sketch.png

Before Valve settled on "Valve", Gabe Newell and Mike Harrington played with different name ideas. These included "Fruitfly Ensemble" and "Rhino Scar", with the mascot of the latter seen above (the mascot is a figure with a large hole in their body, a "rhino scar"). It's also speculated that the potential names included "Holobox", although this is unconfirmed.

Newell and Harrington finally settled on "Valve". In an interview, Greg Coomer details that they settled on this name as the function of a Valve reflected the type of relationship that the company wanted to have with it's future customers, in which they controlled the flow of the entertainment they produced:

"It was about controlling the flow of an entertaining experience by having control over that control to decide when to increase or decrease it. It was a compelling metaphor."

Exploring Valve Archive, part 25. valvearchive.com>archive>Other Files>Rhinoscar_Logo_Sketch.png Before Valve settled on "Valve", Gabe Newell and Mike Harrington played with different name ideas. These included "Fruitfly Ensemble" and "Rhino Scar", with the mascot of the latter seen above (the mascot is a figure with a large hole in their body, a "rhino scar"). It's also speculated that the potential names included "Holobox", although this is unconfirmed. Newell and Harrington finally settled…

valve25
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valve4
Exploring Valve Archive, part 24.

valvearchive.com>archive>Cancelled Games>Prospero>

After Valve was founded, they began work on two projects: 'Quiver', which would later become Half-Life, and 'Prospero'. 

Prospero was initially the project with more promise behind it, being originally positioned as a "science fantasy epic" in which the focus was on exploration through various worlds called "The Library". It was to be played with a 3rd person perspective of the main player character, who's name changed between "The Librarian", "Aleph", and at one point "Miranda" (although this was the name of a concept character, not necessarily intended to be the player).

[both 'Prospero' and 'Miranda' are names that originate from Shakespeare's 'The Tempest', a play about a wizard stuck on island that features meta connections with Shakespeare's own life]

As 'Quiver' began overtaking Prospero's development and focus, the game evolved into an MMO, intended to be shipped with a mix of Valve and user-created worlds.

As Prospero lost momentum within Valve, a lot of its aspects, functionality, and social features made their way into Valve's Steam. However, as with all projects within Valve, the game was never officially cancelled, and it's still a possibility that we may see Prospero return in some form in the future...
Exploring Valve Archive, part 24.

valvearchive.com>archive>Cancelled Games>Prospero>

After Valve was founded, they began work on two projects: 'Quiver', which would later become Half-Life, and 'Prospero'. 

Prospero was initially the project with more promise behind it, being originally positioned as a "science fantasy epic" in which the focus was on exploration through various worlds called "The Library". It was to be played with a 3rd person perspective of the main player character, who's name changed between "The Librarian", "Aleph", and at one point "Miranda" (although this was the name of a concept character, not necessarily intended to be the player).

[both 'Prospero' and 'Miranda' are names that originate from Shakespeare's 'The Tempest', a play about a wizard stuck on island that features meta connections with Shakespeare's own life]

As 'Quiver' began overtaking Prospero's development and focus, the game evolved into an MMO, intended to be shipped with a mix of Valve and user-created worlds.

As Prospero lost momentum within Valve, a lot of its aspects, functionality, and social features made their way into Valve's Steam. However, as with all projects within Valve, the game was never officially cancelled, and it's still a possibility that we may see Prospero return in some form in the future...
Exploring Valve Archive, part 24.

valvearchive.com>archive>Cancelled Games>Prospero>

After Valve was founded, they began work on two projects: 'Quiver', which would later become Half-Life, and 'Prospero'. 

Prospero was initially the project with more promise behind it, being originally positioned as a "science fantasy epic" in which the focus was on exploration through various worlds called "The Library". It was to be played with a 3rd person perspective of the main player character, who's name changed between "The Librarian", "Aleph", and at one point "Miranda" (although this was the name of a concept character, not necessarily intended to be the player).

[both 'Prospero' and 'Miranda' are names that originate from Shakespeare's 'The Tempest', a play about a wizard stuck on island that features meta connections with Shakespeare's own life]

As 'Quiver' began overtaking Prospero's development and focus, the game evolved into an MMO, intended to be shipped with a mix of Valve and user-created worlds.

As Prospero lost momentum within Valve, a lot of its aspects, functionality, and social features made their way into Valve's Steam. However, as with all projects within Valve, the game was never officially cancelled, and it's still a possibility that we may see Prospero return in some form in the future...
Exploring Valve Archive, part 24.

valvearchive.com>archive>Cancelled Games>Prospero>

After Valve was founded, they began work on two projects: 'Quiver', which would later become Half-Life, and 'Prospero'. 

Prospero was initially the project with more promise behind it, being originally positioned as a "science fantasy epic" in which the focus was on exploration through various worlds called "The Library". It was to be played with a 3rd person perspective of the main player character, who's name changed between "The Librarian", "Aleph", and at one point "Miranda" (although this was the name of a concept character, not necessarily intended to be the player).

[both 'Prospero' and 'Miranda' are names that originate from Shakespeare's 'The Tempest', a play about a wizard stuck on island that features meta connections with Shakespeare's own life]

As 'Quiver' began overtaking Prospero's development and focus, the game evolved into an MMO, intended to be shipped with a mix of Valve and user-created worlds.

As Prospero lost momentum within Valve, a lot of its aspects, functionality, and social features made their way into Valve's Steam. However, as with all projects within Valve, the game was never officially cancelled, and it's still a possibility that we may see Prospero return in some form in the future...

Exploring Valve Archive, part 24. valvearchive.com>archive>Cancelled Games>Prospero> After Valve was founded, they began work on two projects: 'Quiver', which would later become Half-Life, and 'Prospero'. Prospero was initially the project with more promise behind it, being originally positioned as a "science fantasy epic" in which the focus was on exploration through various worlds called "The Library". It was to be played with a 3rd person perspective of the main player character, who's na…

(Edited)
lambda8
Is anyone else interested in where the "post-human" concepts for Half-Life 3 could've gone? 

Apparently in this storyline, Gordon wakes up in Aperture Science with a cybernetic arm that can manipulate the temperatures of objects. He escapes and joins up with the rebels to continue the fight against the combine with his new robot arm and shirtless look...

Is anyone else interested in where the "post-human" concepts for Half-Life 3 could've gone? Apparently in this storyline, Gordon wakes up in Aperture Science with a cybernetic arm that can manipulate the temperatures of objects. He escapes and joins up with the rebels to continue the fight against the combine with his new robot arm and shirtless look...

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"Hey! You there! Wait a minute now... aren't you...? Ah, you are! You're that scientist chap - Friedman, Fishman - am I right?"

Credit goes to groooonz on Steam

"Hey! You there! Wait a minute now... aren't you...? Ah, you are! You're that scientist chap - Friedman, Fishman - am I right?" Credit goes to groooonz on Steam

(Edited)
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Remember this classic Half-Life 2 fanart? It depicts what I believe to be the Combine searching through the desolate ruins of the United States.

Anyway, I was a bit annoyed that I couldn't find any high quality versions of the image, so I upscaled it myself using a program! It looks a little waxy, but overall I think it's been improved. First image is original, second is upscaled.
Remember this classic Half-Life 2 fanart? It depicts what I believe to be the Combine searching through the desolate ruins of the United States.

Anyway, I was a bit annoyed that I couldn't find any high quality versions of the image, so I upscaled it myself using a program! It looks a little waxy, but overall I think it's been improved. First image is original, second is upscaled.

Remember this classic Half-Life 2 fanart? It depicts what I believe to be the Combine searching through the desolate ruins of the United States. Anyway, I was a bit annoyed that I couldn't find any high quality versions of the image, so I upscaled it myself using a program! It looks a little waxy, but overall I think it's been improved. First image is original, second is upscaled.