Dr. Isaac Kleiner

Dr. Isaac Kleiner

@exxiion

Don't worry Gordon! She's debeaked and completly harmless!

Joined 22 Jun 2021
Black Mesa
Badges
Judgement Day
Judgement Day
Took part in the #GabeGPT event
Two Years
Two Years
Be a member of the site for two years!
Follow

Exploring Valve Archive, part 33 - Valve and Arkane's Dishonored precursor valvearchive.com>archive>3rd Party Developers>Arkane Studios>The Crossing (Cancelled)>Videos> Before Dihonored, Deathloop, or Prey, Arkane's earliest work was in collaboration with Valve, with their 2006 Source game "Dark Messiah of Might and Magic" being their magnum opus at the time. Seeing the promise in this studio, Valve formulated bigger plans with them, and between 2007 and 2009, the 2 studios collaborated on the…

(Edited)
source1
What's your favourite piece of Valve concept art? 
Mine's Aleph from "Prospero" (above image), a cancelled game that was supposed to be this interdimensional story-based MMO where you visit different worlds

What's your favourite piece of Valve concept art? Mine's Aleph from "Prospero" (above image), a cancelled game that was supposed to be this interdimensional story-based MMO where you visit different worlds

valvevalve7
gaben7
Exploring Valve Archive, part 32 - Unused rebel variety

valvearchive.com>archive>Half-Life>Half-Life 2>Art>Creatures>Citizen>rebels.jpg

One interesting thought keeps tickling my brain, and that's this: City 17 is comprised of of citizens from all around the world, so why do they all sound American?

The reason is, of course, limitations of the time. Every citizen shares the same few voice actors, and it's left to our suspension of disbelief to see each character as their own individual. Marc Laidlaw himself actually highlights the diversity he wished the game to have, even asking modders to mix different language versions within the game to "create a truer picture of City 17 that was in our heads." 
[full quote here: https://combineoverwiki.net/wiki/References:Marc_Laidlaw_emails/Unverified#On_the_Citizen_nationalities]

This further highlights the general citizen diversity the game was originally planning to have, not just in ethnicity and language but in design language itself. We see hints of this diversity in Half-Life: Alyx, in which citizen diversity is much more pronounced, with larger varieties of clothing combinations made possible by less limitations imposed from a newer engine.

Exploring Valve Archive, part 32 - Unused rebel variety valvearchive.com>archive>Half-Life>Half-Life 2>Art>Creatures>Citizen>rebels.jpg One interesting thought keeps tickling my brain, and that's this: City 17 is comprised of of citizens from all around the world, so why do they all sound American? The reason is, of course, limitations of the time. Every citizen shares the same few voice actors, and it's left to our suspension of disbelief to see each character as their own individual. Marc L…

I have a particularly strong head canon.

I believe that Combine soldiers think just as much as you and me, but their memories are consistently wiped.

Some of the Combine soldier lines from HLA supports this, promoting the idea that they're still "human" in there, but at any sign of questioning orders - "cognitive dissonance" - their memories are wiped, crushing any resistance they may have had.

Imagine being in that scenario - you need to be completely compliant, both physically and mentally, because any rebellious thought you have leads to a significant wipe in memories. Maybe you still have some of your human memories left? Maybe they purposely left some intact to give you something to protect?

You'll make sure to quell any rebellious thoughts you have in the future to make sure you get to hold onto any vestiges of humanity you might have, but it's difficult to control your thoughts. Time after time, your memories are ebbed away. Each passing day, you keeping forgetting things that were once meaningful to you.

Your friends? You knew you had them, and they meant a lot, but you can't remember their names or faces now.

Your family? Just a hole in your mind where you knew they once filled.

Slowly, you manage to stop thinking for yourself. You comply, fall into line, perform atrocities against your own race; none of it matters to you now. All that matters is keeping what you have left intact.

I have a particularly strong head canon. I believe that Combine soldiers think just as much as you and me, but their memories are consistently wiped. Some of the Combine soldier lines from HLA supports this, promoting the idea that they're still "human" in there, but at any sign of questioning orders - "cognitive dissonance" - their memories are wiped, crushing any resistance they may have had. Imagine being in that scenario - you need to be completely compliant, both physically and mentally,…

combine14
baf13
deadass4