Rundown Industrial Area from Through The City, it's been a bit of time since I showcased some pictures from that part here so there you go!
Hello! Excited to share we're working on Nightmare House again. This upcoming release is using Mapbase and coming to Steam. store.steampowered.com/app/29547… Also we're cooking an entirely new reimagined version in UE5. store.steampowered.com/app/27444… #MapBase #NightmareHouse
Outside Canal Area for Through The City
SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights. Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period …
Hello There! It's been a while isn't it? For the past multiple months I had some you could say... modding crisis and I kinda did a long break from anything modding related, but now I feel a bit more motivated so I decided to come back and continue to work on Through The City. Just like I said in the latest article from last summer, I will be focusing on the gameplay (soon) and making new maps that will replace the old ones that had design issues. The first map may not have much gameplay yet, it…
Our finished DMC Shotgun remake for Deathmatch Classic: Refragged! Modeled by TheFraudulent and textured by Xeller. Based on the Ithaca 37.
Well well it's been already month isn't it? I didn't finish the introduction map yet but I have a first look of new Canal map for Through The City (with placeholder Xen models)
Early Source engine model prop I made around 2012 when learning about VMT properties, phong masks, and $jigglebones
AutoVTF: A tool that lets you forget about needing to convert to VTF, as if Source uses normal image formats. And with hammer++'s hotloading, texture iteration is no longer a hassle :D (You can edit the textures of models like this too) I explained everything in the github page: github.com/NvC-DmN-CH/AutoVTF It's inspired by how Godot imports assets btw.
Some beautiful map remakes for Deathmatch Classic: Refragged created by the talented PJX. These will be available on the DMC:R Steam workshop on release. Awoken - Quake Champions Deck 16 - Unreal Tournament Aerowalk - Quake Custom Map 2 Fortresses - QTF/TFC