Modding
Modding
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Rundown Industrial Area from Through The City, it's been a bit of time since I showcased some pictures from that part here so there you go!
Rundown Industrial Area from Through The City, it's been a bit of time since I showcased some pictures from that part here so there you go!

Rundown Industrial Area from Through The City, it's been a bit of time since I showcased some pictures from that part here so there you go!

obsolete13
Hello There! It's been a while isn't it? For the past multiple months I had some you could say... modding crisis and I kinda did a long break from anything modding related, but now I feel a bit more motivated so I decided to come back and continue to work on Through The City.

Just like I said in the latest article from last summer, I will be focusing on the gameplay (soon) and making new maps that will replace the old ones that had design issues. The first map may not have much gameplay yet, it'll serve as an introduction to the mod (focusing on narration and worldbuilding), but after that, that's when the fun will begin

I'm only showing what I've made so far which it isn't a lot but I'm hopeful that by April the first map will be finished and I will be able to show it in it's full scale.
Hello There! It's been a while isn't it? For the past multiple months I had some you could say... modding crisis and I kinda did a long break from anything modding related, but now I feel a bit more motivated so I decided to come back and continue to work on Through The City.

Just like I said in the latest article from last summer, I will be focusing on the gameplay (soon) and making new maps that will replace the old ones that had design issues. The first map may not have much gameplay yet, it'll serve as an introduction to the mod (focusing on narration and worldbuilding), but after that, that's when the fun will begin

I'm only showing what I've made so far which it isn't a lot but I'm hopeful that by April the first map will be finished and I will be able to show it in it's full scale.
Hello There! It's been a while isn't it? For the past multiple months I had some you could say... modding crisis and I kinda did a long break from anything modding related, but now I feel a bit more motivated so I decided to come back and continue to work on Through The City.

Just like I said in the latest article from last summer, I will be focusing on the gameplay (soon) and making new maps that will replace the old ones that had design issues. The first map may not have much gameplay yet, it'll serve as an introduction to the mod (focusing on narration and worldbuilding), but after that, that's when the fun will begin

I'm only showing what I've made so far which it isn't a lot but I'm hopeful that by April the first map will be finished and I will be able to show it in it's full scale.
Hello There! It's been a while isn't it? For the past multiple months I had some you could say... modding crisis and I kinda did a long break from anything modding related, but now I feel a bit more motivated so I decided to come back and continue to work on Through The City.

Just like I said in the latest article from last summer, I will be focusing on the gameplay (soon) and making new maps that will replace the old ones that had design issues. The first map may not have much gameplay yet, it'll serve as an introduction to the mod (focusing on narration and worldbuilding), but after that, that's when the fun will begin

I'm only showing what I've made so far which it isn't a lot but I'm hopeful that by April the first map will be finished and I will be able to show it in it's full scale.

Hello There! It's been a while isn't it? For the past multiple months I had some you could say... modding crisis and I kinda did a long break from anything modding related, but now I feel a bit more motivated so I decided to come back and continue to work on Through The City. Just like I said in the latest article from last summer, I will be focusing on the gameplay (soon) and making new maps that will replace the old ones that had design issues. The first map may not have much gameplay yet, it…

envspark8
maskred5
shadowcontrol2
SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights.

Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period of time. Since then, I've been creating community maps for this multiplayer mod over a decade, people really like most of my work, specially the deathruns ones which I'll show in another post!

Now, my focused shifted to the Half-life 2 universe where I'm learning a lot more with AI scripting, combat placement and level design overall + with all experience I achieved making a bunch of maps in Zombie Panic! 

You can check my current work on Moddb here: https://www.moddb.com/mods/quiet-rehabilitation
SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights.

Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period of time. Since then, I've been creating community maps for this multiplayer mod over a decade, people really like most of my work, specially the deathruns ones which I'll show in another post!

Now, my focused shifted to the Half-life 2 universe where I'm learning a lot more with AI scripting, combat placement and level design overall + with all experience I achieved making a bunch of maps in Zombie Panic! 

You can check my current work on Moddb here: https://www.moddb.com/mods/quiet-rehabilitation
SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights.

Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period of time. Since then, I've been creating community maps for this multiplayer mod over a decade, people really like most of my work, specially the deathruns ones which I'll show in another post!

Now, my focused shifted to the Half-life 2 universe where I'm learning a lot more with AI scripting, combat placement and level design overall + with all experience I achieved making a bunch of maps in Zombie Panic! 

You can check my current work on Moddb here: https://www.moddb.com/mods/quiet-rehabilitation
SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights.

Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period of time. Since then, I've been creating community maps for this multiplayer mod over a decade, people really like most of my work, specially the deathruns ones which I'll show in another post!

Now, my focused shifted to the Half-life 2 universe where I'm learning a lot more with AI scripting, combat placement and level design overall + with all experience I achieved making a bunch of maps in Zombie Panic! 

You can check my current work on Moddb here: https://www.moddb.com/mods/quiet-rehabilitation

SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights. Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period …

(Edited)
brainsmart11
infoplayersmart11
Our finished DMC Shotgun remake for Deathmatch Classic: Refragged! Modeled by TheFraudulent and textured by Xeller. Based on the Ithaca 37.

Our finished DMC Shotgun remake for Deathmatch Classic: Refragged! Modeled by TheFraudulent and textured by Xeller. Based on the Ithaca 37.

cubemaps8
maskred8
Early Source engine model prop I made around 2012 when learning about VMT properties, phong masks, and $jigglebones
Early Source engine model prop I made around 2012 when learning about VMT properties, phong masks, and $jigglebones

Early Source engine model prop I made around 2012 when learning about VMT properties, phong masks, and $jigglebones

maskred7
brainsmart7
Some beautiful map remakes for Deathmatch Classic: Refragged created by the talented PJX.
These will be available on the DMC:R Steam workshop on release.

Awoken - Quake Champions
Deck 16 - Unreal Tournament
Aerowalk - Quake Custom Map
2 Fortresses - QTF/TFC
Some beautiful map remakes for Deathmatch Classic: Refragged created by the talented PJX.
These will be available on the DMC:R Steam workshop on release.

Awoken - Quake Champions
Deck 16 - Unreal Tournament
Aerowalk - Quake Custom Map
2 Fortresses - QTF/TFC
Some beautiful map remakes for Deathmatch Classic: Refragged created by the talented PJX.
These will be available on the DMC:R Steam workshop on release.

Awoken - Quake Champions
Deck 16 - Unreal Tournament
Aerowalk - Quake Custom Map
2 Fortresses - QTF/TFC
Some beautiful map remakes for Deathmatch Classic: Refragged created by the talented PJX.
These will be available on the DMC:R Steam workshop on release.

Awoken - Quake Champions
Deck 16 - Unreal Tournament
Aerowalk - Quake Custom Map
2 Fortresses - QTF/TFC

Some beautiful map remakes for Deathmatch Classic: Refragged created by the talented PJX. These will be available on the DMC:R Steam workshop on release. Awoken - Quake Champions Deck 16 - Unreal Tournament Aerowalk - Quake Custom Map 2 Fortresses - QTF/TFC

obsolete3
brainsmart3
Well well it's been already month isn't it? I didn't finish the introduction map yet but I have a first look of new Canal map for Through The City (with placeholder Xen models)
Well well it's been already month isn't it? I didn't finish the introduction map yet but I have a first look of new Canal map for Through The City (with placeholder Xen models)
Well well it's been already month isn't it? I didn't finish the introduction map yet but I have a first look of new Canal map for Through The City (with placeholder Xen models)
Well well it's been already month isn't it? I didn't finish the introduction map yet but I have a first look of new Canal map for Through The City (with placeholder Xen models)

Well well it's been already month isn't it? I didn't finish the introduction map yet but I have a first look of new Canal map for Through The City (with placeholder Xen models)

obsolete7
Oh yeah Lambdageneration, uhhhhh, right. Uhhhh, modding right.
Was bored like few days ago and I saw that the Half-Life 25th anniversary has a decently clear render of THE toad so I decided to make him real
or something.
Oh yeah Lambdageneration, uhhhhh, right. Uhhhh, modding right.
Was bored like few days ago and I saw that the Half-Life 25th anniversary has a decently clear render of THE toad so I decided to make him real
or something.

Oh yeah Lambdageneration, uhhhhh, right. Uhhhh, modding right. Was bored like few days ago and I saw that the Half-Life 25th anniversary has a decently clear render of THE toad so I decided to make him real or something.

obsolete4