

Early Source engine model prop I made around 2012 when learning about VMT properties, phong masks, and $jigglebones


Early Source engine model prop I made around 2012 when learning about VMT properties, phong masks, and $jigglebones
SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights. Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period …
Oh yeah Lambdageneration, uhhhhh, right. Uhhhh, modding right. Was bored like few days ago and I saw that the Half-Life 25th anniversary has a decently clear render of THE toad so I decided to make him real or something.
Cold Zone map I made for LambdaBuilds Tundra
decided to make a "d4_palace" styled map in swelter
Look at the delicious bumpmap on this gun!
Borealis map for RTBR (in the making)
I'm quite happy with this one. A cellblock only destroyed above to make the player feel the combine power/destruction consuming old blocks of the prison + outside lighting
One of the first physics props I made for Source back in 2011; was originally for an improvement pack to mcdonalds-mds but never really went anywhere
Guys I love making city maps (Because I'm suck at displacement tools)