Modding
Modding
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Early Source engine model prop I made around 2012 when learning about VMT properties, phong masks, and $jigglebones
Early Source engine model prop I made around 2012 when learning about VMT properties, phong masks, and $jigglebones

Early Source engine model prop I made around 2012 when learning about VMT properties, phong masks, and $jigglebones

maskred7
brainsmart7
SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights.

Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period of time. Since then, I've been creating community maps for this multiplayer mod over a decade, people really like most of my work, specially the deathruns ones which I'll show in another post!

Now, my focused shifted to the Half-life 2 universe where I'm learning a lot more with AI scripting, combat placement and level design overall + with all experience I achieved making a bunch of maps in Zombie Panic! 

You can check my current work on Moddb here: https://www.moddb.com/mods/quiet-rehabilitation
SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights.

Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period of time. Since then, I've been creating community maps for this multiplayer mod over a decade, people really like most of my work, specially the deathruns ones which I'll show in another post!

Now, my focused shifted to the Half-life 2 universe where I'm learning a lot more with AI scripting, combat placement and level design overall + with all experience I achieved making a bunch of maps in Zombie Panic! 

You can check my current work on Moddb here: https://www.moddb.com/mods/quiet-rehabilitation
SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights.

Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period of time. Since then, I've been creating community maps for this multiplayer mod over a decade, people really like most of my work, specially the deathruns ones which I'll show in another post!

Now, my focused shifted to the Half-life 2 universe where I'm learning a lot more with AI scripting, combat placement and level design overall + with all experience I achieved making a bunch of maps in Zombie Panic! 

You can check my current work on Moddb here: https://www.moddb.com/mods/quiet-rehabilitation
SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights.

Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period of time. Since then, I've been creating community maps for this multiplayer mod over a decade, people really like most of my work, specially the deathruns ones which I'll show in another post!

Now, my focused shifted to the Half-life 2 universe where I'm learning a lot more with AI scripting, combat placement and level design overall + with all experience I achieved making a bunch of maps in Zombie Panic! 

You can check my current work on Moddb here: https://www.moddb.com/mods/quiet-rehabilitation

SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights. Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period …

(Edited)
brainsmart11
infoplayersmart11
Oh yeah Lambdageneration, uhhhhh, right. Uhhhh, modding right.
Was bored like few days ago and I saw that the Half-Life 25th anniversary has a decently clear render of THE toad so I decided to make him real
or something.
Oh yeah Lambdageneration, uhhhhh, right. Uhhhh, modding right.
Was bored like few days ago and I saw that the Half-Life 25th anniversary has a decently clear render of THE toad so I decided to make him real
or something.

Oh yeah Lambdageneration, uhhhhh, right. Uhhhh, modding right. Was bored like few days ago and I saw that the Half-Life 25th anniversary has a decently clear render of THE toad so I decided to make him real or something.

obsolete4

I'm quite happy with this one. A cellblock only destroyed above to make the player feel the combine power/destruction consuming old blocks of the prison + outside lighting

envfade7
envshake6
infoplayersmart7
envsoundscape6
One of the first physics props I made for Source back in 2011;  was originally for an improvement pack to mcdonalds-mds but never really went anywhere
One of the first physics props I made for Source back in 2011;  was originally for an improvement pack to mcdonalds-mds but never really went anywhere

One of the first physics props I made for Source back in 2011; was originally for an improvement pack to mcdonalds-mds but never really went anywhere

maskred2