
another another screenshot of my mod's demo
another another screenshot of my mod's demo
I made a tool because manually gathering all the files for Source mod builds sucks. Sourcemods Builder: * Scans your VMF/BSP maps. * Auto-finds + copies all required models, materials, sounds to a clean output folder (keeps structure). * Saves hours, less missing stuff. * Fast (Rust 🦀). * Native GUI & CLI. * Free, open-source, cross-platform (Win/Linux).
another screenshot of my mod's demo
Improved the 3d skybox
new showcase of my recreation of Halo 2 Outskirts Beach!
We have just released our second major update for FUBAR! We showcase lots of progress in our creatures, levels, weapons, and more! Check out the article too here: moddb.com/mods/fubar/news/fubar-…
We just did a huge media release for FUBAR! Here are some highlights from our creatures!
some level blockouts for my mods demo
Howdy im SCGE, and ive come to announce a project called half-life 2: citizenship, its a mod ive been trying to get some people for, but i think ive gotten what i can! Be sure to look out for updates and promotional photos/videos
Half-Life 2: Community Edition DevLog #2; Hello there, It is I, the lead developer once again. Half-Life 2: Community Edition has been rewritten to use the 'Team Fortress 2' engine branch, although this branch doesn't have as many features as the Counter-Strike: Global Offensive engine branch, this allows us to experiment with our own implementation of Cascade Shadow Mapping (src: gitlab.com/hl2-expanded/projectc…), QtUI, etc. If you would like more information about the project--join the Discord server.