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Half-Life 2: Community Edition DevLog #2; Hello there, It is I, the lead developer once again. Half-Life 2: Community Edition has been rewritten to use the 'Team Fortress 2' engine branch, although this branch doesn't have as many features as the Counter-Strike: Global Offensive engine branch, this allows us to experiment with our own implementation of Cascade Shadow Mapping (src: gitlab.com/hl2-expanded/projectc…), QtUI, etc. If you would like more information about the project--join the Discord server.

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