People have been requesting the classic SMOD kick mechanic in SourceWorld and only today I have decided to implement it.
Due to imperfections of previous Map Generator I decided to rewrite it from scratch and use different approach. MapGen 2 mostly relies on reading VMF files with all data necessary for putting playable levels together, aka Tile-Sets. Made entirely within Mapbase's VScript. I came up with my own fake entities to assist the generator, mostly used for connecting rooms together or setting up random spawn for entities. Follow SourceWorld's modpage for future updates: moddb.com/mods/source…
SourceWorld has just got its Demo released!
SourceWorld Playtest is here!
Weewoo, improved terminal scanning stuff again
I decided to ask around what people would like to see or do in the SourceWorld mod. What mechanics or game systems they'd like to be there. I wanna make the demo as fun as possible for everyone so I can prove my year-long efforts to be meaningful. Leave your thoughts in the comments below.
responses are kinda weird, but will fix later
SW BulletTime stuff