SellFace
SellFace
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SellFace

SellFace

@sellface

sourcecrastinator who makes Fremen's Foes (Hunt Down The Fremen)

SellFace#1089
Joined 20 Jul 2021
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Source Engine mod programmers: "Damn, this valve's spaghetti code is suffering, how do I implement the specular poopy cascaded shadow cubemap light rendering?"

Maplogic wizards:
Source Engine mod programmers: "Damn, this valve's spaghetti code is suffering, how do I implement the specular poopy cascaded shadow cubemap light rendering?"

Maplogic wizards:

Source Engine mod programmers: "Damn, this valve's spaghetti code is suffering, how do I implement the specular poopy cascaded shadow cubemap light rendering?" Maplogic wizards:

guess_ill_die10
hammer9

ResidentEvil-inspired modification, featuring basic mechanics from classic RE games, such as static camera, inventory, tank controls and more...

(Edited)

So I added fully functional ammo pickups, a melee weapon, saving and low health damage indicator. (don't mind the doom music, haha. impossible to be listening to the same ambient track after testing the map for 999th time.)