Just established the modpage for SourceWorld.
Progress on SourceWorld modification is slow but still going. I added procedural generation of “trap” rooms and multi-floor generation, while The_Guardian™️ works on the hub map. SourceWorld is an ambigious HL2 modification project, focused on the concept of Multiverse and inter-dimensional travel.
Another blogpoooost
Continued working on VScripted easy dialogues system. No vcd scenes used. Works by getting all dialogue info from a text file.
Better melee combat with more aggressive zombies. Parrying and critical hits included.
Finally added a minimap display to show the procedurally generated map.
Procedurally Generated Maps in HL2 mod WIP 6 - Overhaul
Accidentally invented headcrab baseball.
Started scripting melee weapons for the mod. First one being Matt Pipe.
I haven't touched my procedural prop spawning algorithm for months, so I decided to start from scratch, so that the code looks not as horrific as before. There are many nuances in prop placement: prioritizing walls, not spawning stuff too close to future doorways, etc. Next up is adding more props/wall skins and establishing a system for selecting them based on environment type. Plus, I'd love to script my first decent melee weapon.