SellFace

SellFace

@sellface

sourcecrastinator. i make stuff with source engine's maplogic

sellface
Joined 20 Jul 2021
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LambdaBuilder
LambdaBuilder
Created a map in our LambdaBuilds competitions
LambdaBuilder Champ - 3rd
LambdaBuilder Champ - 3rd
Came third place in a LambdaBuilds competition
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You Actually Tried
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Two Years
Two Years
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Progress on SourceWorld modification is slow but still going.
I added procedural generation of “trap” rooms and multi-floor generation, while The_Guardian™️ works on the hub map.

SourceWorld is an ambigious HL2 modification project, focused on the concept of Multiverse and inter-dimensional travel.
Progress on SourceWorld modification is slow but still going.
I added procedural generation of “trap” rooms and multi-floor generation, while The_Guardian™️ works on the hub map.

SourceWorld is an ambigious HL2 modification project, focused on the concept of Multiverse and inter-dimensional travel.
Progress on SourceWorld modification is slow but still going.
I added procedural generation of “trap” rooms and multi-floor generation, while The_Guardian™️ works on the hub map.

SourceWorld is an ambigious HL2 modification project, focused on the concept of Multiverse and inter-dimensional travel.
Progress on SourceWorld modification is slow but still going.
I added procedural generation of “trap” rooms and multi-floor generation, while The_Guardian™️ works on the hub map.

SourceWorld is an ambigious HL2 modification project, focused on the concept of Multiverse and inter-dimensional travel.

Progress on SourceWorld modification is slow but still going. I added procedural generation of “trap” rooms and multi-floor generation, while The_Guardian™️ works on the hub map. SourceWorld is an ambigious HL2 modification project, focused on the concept of Multiverse and inter-dimensional travel.

alyxpog1

Continued working on VScripted easy dialogues system. No vcd scenes used. Works by getting all dialogue info from a text file.

I haven't touched my procedural prop spawning algorithm for months, so I decided to start from scratch, so that the code looks not as horrific as before.

There are many nuances in prop placement: prioritizing walls, not spawning stuff too close to future doorways, etc.

Next up is adding more props/wall skins and establishing a system for selecting them based on environment type. Plus, I'd love to script my first decent melee weapon.
I haven't touched my procedural prop spawning algorithm for months, so I decided to start from scratch, so that the code looks not as horrific as before.

There are many nuances in prop placement: prioritizing walls, not spawning stuff too close to future doorways, etc.

Next up is adding more props/wall skins and establishing a system for selecting them based on environment type. Plus, I'd love to script my first decent melee weapon.
I haven't touched my procedural prop spawning algorithm for months, so I decided to start from scratch, so that the code looks not as horrific as before.

There are many nuances in prop placement: prioritizing walls, not spawning stuff too close to future doorways, etc.

Next up is adding more props/wall skins and establishing a system for selecting them based on environment type. Plus, I'd love to script my first decent melee weapon.
I haven't touched my procedural prop spawning algorithm for months, so I decided to start from scratch, so that the code looks not as horrific as before.

There are many nuances in prop placement: prioritizing walls, not spawning stuff too close to future doorways, etc.

Next up is adding more props/wall skins and establishing a system for selecting them based on environment type. Plus, I'd love to script my first decent melee weapon.

I haven't touched my procedural prop spawning algorithm for months, so I decided to start from scratch, so that the code looks not as horrific as before. There are many nuances in prop placement: prioritizing walls, not spawning stuff too close to future doorways, etc. Next up is adding more props/wall skins and establishing a system for selecting them based on environment type. Plus, I'd love to script my first decent melee weapon.

alyxpog1