So I made a simple Prefab
Black Mesa has 4 stars, it dropped a bit after the last incident but the reputation is being rebuilt
YOOOOOOO!!!!!
I made new maps for ricochet
Hello, I'm trying to mod HL2 but I am really stupid and I do not know how lol anyways so i got this fortnite lynx model and i compiled it and stuff and renamed it to "alyx.*" I got it working but in game Alyx was just A-Posing and I do not know how to fix any scientists here can help me out?
FUNC_TRAIN DRIFTS AND KILLS MUTABLE MONSTER_HUMAN_GRUNTS
Gunman Chronicles is now 24 years old - released November 21, 2000 For those unfamiliar, Gunman is a total-conversion GoldSrc game published by Sierra, created by (now defunct) Rewolf Software with support from Valve. "It's High Noon In Deep Space" 🏜🪐
playing peak half life right now
I’m trying to modify an existing VTF file for two custom Combine soldier models. I used VTFEdit to convert the VTF to TGA and then back to VTF after editing. This is the first time I’m using Photoshop 2023. Last year on my previous PC, I successfully created custom skins for Black Mesa without any problems, but now I’m encountering issues. It seems the workflow isn’t producing the expected results in-game. I suspect the problem might involve Photoshop’s handling of the file or the conversion process. I would appreciate guidance on troubleshooting the issue or refining the workflow.
Why didn't VALVe put the Workshop in HL1? -Is it the GoldSrc Engine that is difficult to put in the Workshop and was never designed to put in the Workshop (I believe not, as HL1 as well as HL2 is easy to modify and port 3d asset files, sound, etc.)? -HL2 is considered to be VALVe's best game and it has more affection than HL1 (HL2 is my favorite and my game of life, but HL1 is also the game of life for some and it should have that, look at TF2, Half-Life Alyx , Source Filmmaker, Portal 2, Left…