jamie25

jamie25

@jamie25
Joined 20 Jan 2023
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Babysitting Job
Babysitting Job
If only Drill Instructor Barnes could see you now! #OpposingTheBar
Made it
Made it
Completed the LambdaGeneration Half-Life 25th Anniversary Adventure
You Actually Tried
You Actually Tried
Have a post Featured by a community moderator or staff member
Stare At The Art
Guard Duty
Guard Duty
Showed up for a rather blue shift #ShiftingTheBar
Two Years
Two Years
There won't be any more.
Rebounded Justice
Rebounded Justice
Spun some discs to show the world what they were missing out on. #RicochetingTheBar
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A classic rough cubic map (de_BO_metro), similar to a beginner's map, but without unnecessary visual debris from models and boxes.

I hope map isn't too overloaded with graffiti.
A classic rough cubic map (de_BO_metro), similar to a beginner's map, but without unnecessary visual debris from models and boxes.

I hope map isn't too overloaded with graffiti.
A classic rough cubic map (de_BO_metro), similar to a beginner's map, but without unnecessary visual debris from models and boxes.

I hope map isn't too overloaded with graffiti.
A classic rough cubic map (de_BO_metro), similar to a beginner's map, but without unnecessary visual debris from models and boxes.

I hope map isn't too overloaded with graffiti.

A classic rough cubic map (de_BO_metro), similar to a beginner's map, but without unnecessary visual debris from models and boxes. I hope map isn't too overloaded with graffiti.

New animations for the cut Snapbug appear!
Despite Chuck Jones saying he didn't have anything else, he actually did which isn't even surprising anymore.

New animations for the cut Snapbug appear! Despite Chuck Jones saying he didn't have anything else, he actually did which isn't even surprising anymore.

barnpog11
GitHub - IaVashik/Sourcemods-Builder: Effortlessly automate asset collection for Source Engine mods with CLI and GUI support.
GitHub - IaVashik/Sourcemods-Builder: Effortlessly automate asset collection for Source Engine mods with CLI and GUI support.
github.com

I made a tool because manually gathering all the files for Source mod builds sucks. Sourcemods Builder: * Scans your VMF/BSP maps. * Auto-finds + copies all required models, materials, sounds to a clean output folder (keeps structure). * Saves hours, less missing stuff. * Fast (Rust 🦀). * Native GUI & CLI. * Free, open-source, cross-platform (Win/Linux).

(Edited)

Another tip to mappers out there : Do not underestimate the power of decals & overlays. These things can make an area go from semi decent looking to a very dense and rich environment, and help communicate detail that would be way harder to achieve with just map geometry. This is especially important for destroyed/abandoned environments

Way before Day of Defeat excited a little-known Half-Life mod called War in Europe set the stage. Released in 1999, it was rough, experimental… and full of ideas that would later shape DoD. I just explored all of them in one video, like a virtual time capsule of the early modding era. Preservation matters.