jamie25

jamie25

@jamie25
Joined 20 Jan 2023
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Babysitting Job
Babysitting Job
If only Drill Instructor Barnes could see you now! #OpposingTheBar
Made it
Made it
Completed the LambdaGeneration Half-Life 25th Anniversary Adventure
One Year
One Year
Time flies when you're browsing Half-Life memes
You Actually Tried
You Actually Tried
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Stare At The Art
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Guard Duty
Showed up for a rather blue shift #ShiftingTheBar
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Black Mesa has 4 stars, it dropped a bit after the last incident but the reputation is being rebuilt

Black Mesa has 4 stars, it dropped a bit after the last incident but the reputation is being rebuilt

blackmesa20

Hello, I'm trying to mod HL2 but I am really stupid and I do not know how lol anyways so i got this fortnite lynx model and i compiled it and stuff and renamed it to "alyx.*" I got it working but in game Alyx was just A-Posing and I do not know how to fix any scientists here can help me out?

Gunman Chronicles is now 24 years old - released November 21, 2000

For those unfamiliar, Gunman is a total-conversion GoldSrc game published by Sierra, created by (now defunct) Rewolf Software with support from Valve.

"It's High Noon In Deep Space" 🏜🪐

Gunman Chronicles is now 24 years old - released November 21, 2000 For those unfamiliar, Gunman is a total-conversion GoldSrc game published by Sierra, created by (now defunct) Rewolf Software with support from Valve. "It's High Noon In Deep Space" 🏜🪐

gaben13
barnpog8
gordonhappy9

I’m trying to modify an existing VTF file for two custom Combine soldier models. I used VTFEdit to convert the VTF to TGA and then back to VTF after editing. This is the first time I’m using Photoshop 2023. Last year on my previous PC, I successfully created custom skins for Black Mesa without any problems, but now I’m encountering issues. It seems the workflow isn’t producing the expected results in-game. I suspect the problem might involve Photoshop’s handling of the file or the conversion process. I would appreciate guidance on troubleshooting the issue or refining the workflow.

Why didn't VALVe put the Workshop in HL1?

-Is it the GoldSrc Engine that is difficult to put in the Workshop and was never designed to put in the Workshop (I believe not, as HL1 as well as HL2 is easy to modify and port 3d asset files, sound, etc.)?

-HL2 is considered to be VALVe's best game and it has more affection than HL1 (HL2 is my favorite and my game of life, but HL1 is also the game of life for some and it should have that, look at TF2, Half-Life Alyx , Source Filmmaker, Portal 2, Left 4 Dead 2, CS2).

-I will never understand the VALVe engineers (Wow, in 2023 they slightly increased the limits of the GoldSrc Engine and the same thing happened in 2024 in the Source Engine). You'll understand.
Why didn't VALVe put the Workshop in HL1?

-Is it the GoldSrc Engine that is difficult to put in the Workshop and was never designed to put in the Workshop (I believe not, as HL1 as well as HL2 is easy to modify and port 3d asset files, sound, etc.)?

-HL2 is considered to be VALVe's best game and it has more affection than HL1 (HL2 is my favorite and my game of life, but HL1 is also the game of life for some and it should have that, look at TF2, Half-Life Alyx , Source Filmmaker, Portal 2, Left 4 Dead 2, CS2).

-I will never understand the VALVe engineers (Wow, in 2023 they slightly increased the limits of the GoldSrc Engine and the same thing happened in 2024 in the Source Engine). You'll understand.

Why didn't VALVe put the Workshop in HL1? -Is it the GoldSrc Engine that is difficult to put in the Workshop and was never designed to put in the Workshop (I believe not, as HL1 as well as HL2 is easy to modify and port 3d asset files, sound, etc.)? -HL2 is considered to be VALVe's best game and it has more affection than HL1 (HL2 is my favorite and my game of life, but HL1 is also the game of life for some and it should have that, look at TF2, Half-Life Alyx , Source Filmmaker, Portal 2, Left…