"You take one look around that corner, and you'll know what you're in for."
Signal Lost now utilizes the Aurora particle system for countless environmental effects, and the model based lighting effects from Starlight. WIP as always!💙
Back in 2015, I had an idea in my head for making a self-contained model that has smoke and ember effects without needing to use external using sprites, particles or texture-based animation. This is what I came up with: The smoke is a flanged uncapped cylinder that uses a gradient texture in additive mode and is distorted and controlled with animated bones (bones are seen in the third image as blue dots and yellow lines representing parent hierarchy).
The embers is a piece of geometry that is b…