just some more work on reworked on half life walter maps here the link moddb.com/mods/fps1
Here you are safe. If you can, put on your favorite song. Try to distract yourself from the horror around, calm down.
GoldSrc aesthetics.
Air ducts and red lights just belong together. Change my mind.
"You take one look around that corner, and you'll know what you're in for." Signal Lost now utilizes the Aurora particle system for countless environmental effects, and the model based lighting effects from Starlight. WIP as always!💙
Freeze dance
Back in 2015, I had an idea in my head for making a self-contained model that has smoke and ember effects without needing to use external using sprites, particles or texture-based animation. This is what I came up with: The smoke is a flanged uncapped cylinder that uses a gradient texture in additive mode and is distorted and controlled with animated bones (bones are seen in the third image as blue dots and yellow lines representing parent hierarchy). The embers is a piece of geometry that is b…
Some map progress. Lighting isn't final yet, but we're getting there.
his name is guard duty and hes ready to shift them blues
Made a computer terminal thingy. Wiring inspired by my own desk.