![A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes. The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely. I even used some custom particle effects for the roof collapse that added dust and roof shingles. Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.](https://media.cdn.community.lambdageneration.com/media-images/1696459017840BVNhD6mBYCXzDVB2.gif?size=normal)
![A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes. The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely. I even used some custom particle effects for the roof collapse that added dust and roof shingles. Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.](https://media.cdn.community.lambdageneration.com/media-images/1696459017841DRpDtD7ZBdC2lBpB.gif?size=normal)
![A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes. The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely. I even used some custom particle effects for the roof collapse that added dust and roof shingles. Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.](https://media.cdn.community.lambdageneration.com/media-images/169645901784172EBU0BYDtC_DOBm.gif?size=normal)
![A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes. The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely. I even used some custom particle effects for the roof collapse that added dust and roof shingles. Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.](https://media.cdn.community.lambdageneration.com/media-images/1696459017841C2CtCtBBxB7DDDKC.gif?size=normal)
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes. The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely. I even used some custom particle effects for the roof collapse that added dust and roof shingles. Never got pas…
![tsmile](https://media.cdn.community.lambdageneration.com/emojis/cs-tsmile.png?size=normal)
![chicken](https://media.cdn.community.lambdageneration.com/emojis/cs-chicken.png?size=normal)