Gunman Chronicles is now 24 years old - released November 21, 2000 For those unfamiliar, Gunman is a total-conversion GoldSrc game published by Sierra, created by (now defunct) Rewolf Software with support from Valve. "It's High Noon In Deep Space" ππͺ
I've recreated original WON menus for ALL Valve's GoldSrc games on Steam, because Valve didn't do it I would gladly show more screenshots, but I can't upload more than four, therefore, if you want to see more of them and, possibly, even install some of these menus, here are links to Steam guides with all the information and download links: Counter-Strike (ALL WON menus, which ever have been used): steamcommunity.com/sharedfiles/fβ¦ Half-Life: steamcommunβ¦
god this looks so eerie, this is the first proper "vent crawl" section (beyond secret areas) that I've ever made & I'm so, so happy with how it's come together
Another location done, the work goes smoothly #xash3d
hm, it's almost as if some of these maps were intended to have lit water... ...no, of course, they mostly weren't, but soon level designers would be able to easily configure it through worldspawn's key/value settings in a new feature coming to xash3d-fwgs
"I take it you're Freeman? Yeah, I heard about you on the radio. Look man, I'm not going anywhere until I know that this shit is over... and judging by the fact that you're covered in blood, guts, and who knows what else, I'm going to assume that it isn't. So I'm staying put."
TWHL source this one is amazing this is love letter to the whole half life modding community and its awesome. i loved floor 17 it was a emotional rollercoaster for me
No oldschool scifi game is ever complete without an Akira-style diagonal elevator. That's the law.
The second progress video for That Damn Fox is now live, and sadly will be the last update brought to the GoldSrc part of this platform as I'll be dropping Half-Life as the sdk for this game from this point on.
old vs new!