Anyone willing to make a graffiti version of the LambdaBuilds logo, or at least knows if one already exists? Edit: Danskart was nice enough to make one for me
As some of you are aware, Kralich recently made the difficult decision to step down from LambdaBuilds to focus on other projects. Those who follow him will know he is working on the upcoming Portal: Prelude RTX remaster, which requires a lot of his attention. LambdaBuilds was only ever possible because of Kralich’s profound experience with Source mapping and dedication to the modding community. Without him we are not confident we can pull future competitions off to a standard we would be happy with. The rest of our team is also extremely overloaded developing our platform, and we would like to focus on that right now, so we can keep pushing new features and expanding it. As a result, we have made the tough decision to end our LambdaBuilds competitions for the foreseeable future. This was not an easy decision, as we really enjoyed hosting LambdaBuilds, and had plans for future themes. There is, however, only so much we can do. At LambdaGeneration, we pride ourselves in not releas…
🏆 LambdaBuilds Tundra Winners 🏆 🥇1st: Unorthodox by BeefBacon 🥈2nd: Frozen Fortress by Attack Slug 🥉3rd: -23 degrees Celsius by @vertex-vhe ⭐️Honorable Mention: Road to Hiperborea by @akos223 🕹️ Play all the maps on Mod DB👇 moddb.com/mods/lambdabuilds/news… Special thanks to @Breadman for guest judging + @dustfade (Military Conflict Vietnam) for sponsoring this LambdaBuilds.
LambdaBuilds Tundra closes in under 2 hours! (midnight UTC) Mappers, make sure to test compile your maps now and be ready to submit- we cannot accept late entries for any reason ⏳ @breadman and our team are looking forwarding to playing everyone’s entries 🥶 Submit: lambdabuilds.lambdageneration.co…
I'm sorry... but, due to some unexpected things happening in my life I will probably be taking a step back from the current LambdaBuilds competition to focus on life and will return to my other mapping projects I have in the works later. The map that I was doing required lots of time that I no longer have right now and the competition is ending pretty soon so it's my best option to keep myself healthy and not stressed.
Need some quick help, I'm making the map for Source SDK2013, I got Hammer++, but when I try to run it, it either boots up SDK with nothing, or I get some errors like Player start leaked, and Loadportals: couldn't read map.prt? I can't seem to find any specific tutorials on Hammer++ and source SDK2013, or any easy to understand way to fix these issues, anything pointing me in the right direction would be really appreciated! I'm really new to any map stuff in Source, so I'm a bit of a fish out of water, specially since there doesn't seem to be any recent tutorials for this type of stuff, I just wanna try to make a map for this contest, or just to learn how this works
My map is done. Can't wait to play you guys' maps!
Displacements causing major problems with my map, and swapping from Hammer to Hammer++ has caused some significant errors. Im not sure how to fix, or even what i should do.
LambdaBuilds update: GOD I HATE DISPLACEMENTS
For anyone working on the new #LambdaBuilds competition and using Mapbase 7.1.1 here are my improved .fgd's that include many more icons for almost every known entity. (still wip) To reinterate this is for mapbase 7.1.1 only, not older versions or entropy zero 2. drive.google.com/file/d/1IbMiPGj…