λ2W

λ2W

@redshift

Male He/Him Birthday: 1/21/20XX Other platforms; Steam; maxwellsmart345 Epic games; ilovetacos2501 XBOX/Microsoft; maxwellsmart34 Roblox; MaxwellSmart34 (A2W) X = Private Info

Joined 11 Oct 2023
LA, California
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MOVIE OF THE YEAR AWARD GOES TO - BLACK MESA! 

⭐⭐⭐⭐☆ 9/10 - Half of your life News
☆☆☆☆☆     0/10 - Black Mesa TV 
⭐⭐⭐⭐⭐10/10 - city seventeen o'clock news 

''Overall 10/10, wonderful film and I could recommend more but the lore is accurate. The Jokes are knee slappers! and I was involved!'' -  Gman

MOVIE OF THE YEAR AWARD GOES TO - BLACK MESA! ⭐⭐⭐⭐☆ 9/10 - Half of your life News ☆☆☆☆☆ 0/10 - Black Mesa TV ⭐⭐⭐⭐⭐10/10 - city seventeen o'clock news ''Overall 10/10, wonderful film and I could recommend more but the lore is accurate. The Jokes are knee slappers! and I was involved!'' - Gman

overcharged new update

Hotfix Ver 2.0.1

Fixed: D1_TOWN_04 models

Fixed: Advanced Settings incorrections

Fixed: Sacktick envmap

Fixed: Lost Coast Transition

And many other!


Patch Ver 2.0:

Added headshot slimes FX and sounds to NPCs

(oc_npc_allow_headshot_fx 1, oc_npc_allow_headshot_sound 1, oc_npc_allow_headshot_increase 1 (10-100)

Added 2 new weapons (weapon_shovel, weapon_lasermine)

Added 7 new NPCs (npc_assaultsynth, npc_crabsynth_combat, npc_panthereye, npc_sacktick, npc_wastescanner, npc_stbat, npc_floater)

Added Tactical Shields for Human (or combine) NPCs

Added Hitmarkers

Added Slow Mo HUD Indicator

Added even more BMS support adaptation (for modders)

Added item_health_items entity which can set up model, amount of heal, own sound

Added fast presets menu in main menu (9 presets total, choose 1 before start a map)

Rebalance playstyles integrated into this 9 presets

Overall main menu changes and redesign

Added more vehicles

Added item_longjump module for long jumps

Added item_helmet (which reduce damage for player)

Added more parsing parameters for weapon scripts

Added more different shells for exact weapon calibers

Added melee hit sounds

Added (optional) stealth mechanics

Added more player view modificators (ON in 9 presets)

Added dirt on player screen after close explosion

Added NPCs blood loss after hurt (experimental)

New maps included

Changed weapon M4 replaced to G36

Changed overall Zombies looking and behavior

Changed weapons parameters

Changed melee weapons range

Changed weapon_displacer green ball projectile logic now fits like original opfor

Changed several effects and sounds

Fixed several reports since previous patch

npc_sniper damage adjusted

and friend head crab
overcharged new update

Hotfix Ver 2.0.1

Fixed: D1_TOWN_04 models

Fixed: Advanced Settings incorrections

Fixed: Sacktick envmap

Fixed: Lost Coast Transition

And many other!


Patch Ver 2.0:

Added headshot slimes FX and sounds to NPCs

(oc_npc_allow_headshot_fx 1, oc_npc_allow_headshot_sound 1, oc_npc_allow_headshot_increase 1 (10-100)

Added 2 new weapons (weapon_shovel, weapon_lasermine)

Added 7 new NPCs (npc_assaultsynth, npc_crabsynth_combat, npc_panthereye, npc_sacktick, npc_wastescanner, npc_stbat, npc_floater)

Added Tactical Shields for Human (or combine) NPCs

Added Hitmarkers

Added Slow Mo HUD Indicator

Added even more BMS support adaptation (for modders)

Added item_health_items entity which can set up model, amount of heal, own sound

Added fast presets menu in main menu (9 presets total, choose 1 before start a map)

Rebalance playstyles integrated into this 9 presets

Overall main menu changes and redesign

Added more vehicles

Added item_longjump module for long jumps

Added item_helmet (which reduce damage for player)

Added more parsing parameters for weapon scripts

Added more different shells for exact weapon calibers

Added melee hit sounds

Added (optional) stealth mechanics

Added more player view modificators (ON in 9 presets)

Added dirt on player screen after close explosion

Added NPCs blood loss after hurt (experimental)

New maps included

Changed weapon M4 replaced to G36

Changed overall Zombies looking and behavior

Changed weapons parameters

Changed melee weapons range

Changed weapon_displacer green ball projectile logic now fits like original opfor

Changed several effects and sounds

Fixed several reports since previous patch

npc_sniper damage adjusted

and friend head crab

overcharged new update Hotfix Ver 2.0.1 Fixed: D1_TOWN_04 models Fixed: Advanced Settings incorrections Fixed: Sacktick envmap Fixed: Lost Coast Transition And many other! Patch Ver 2.0: Added headshot slimes FX and sounds to NPCs (oc_npc_allow_headshot_fx 1, oc_npc_allow_headshot_sound 1, oc_npc_allow_headshot_increase 1 (10-100) Added 2 new weapons (weapon_shovel, weapon_lasermine) Added 7 new NPCs (npc_assaultsynth, npc_crabsynth_combat, npc_panthereye, npc_sacktick, npc_wastescan…

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