Pinky

Pinky

@pinky

Game Developer and Photographer, working on Codename: Loop

Joined 10 Jun 2021
Spain
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Completed the LambdaGeneration Half-Life 25th Anniversary Adventure
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We have concluded with the 3 legends by handing over Gordon Freeman. As with all our figures, we always include details on the head, in this case we include the suit's helmet, since he supposedly wears one in Half Life 1.
We have concluded with the 3 legends by handing over Gordon Freeman. As with all our figures, we always include details on the head, in this case we include the suit's helmet, since he supposedly wears one in Half Life 1.
We have concluded with the 3 legends by handing over Gordon Freeman. As with all our figures, we always include details on the head, in this case we include the suit's helmet, since he supposedly wears one in Half Life 1.
We have concluded with the 3 legends by handing over Gordon Freeman. As with all our figures, we always include details on the head, in this case we include the suit's helmet, since he supposedly wears one in Half Life 1.

We have concluded with the 3 legends by handing over Gordon Freeman. As with all our figures, we always include details on the head, in this case we include the suit's helmet, since he supposedly wears one in Half Life 1.

barneysmile7
hevcharger7
decay1
crowbar1

Hello there, in order to celebrate the 25th anniversary of Half-Life I created a cinematic trailer featuring a new orchestral version of "Hazardous Environments" as a tribute and I thought I would share it with you, fellow HL fans - happy anniversary! 🥳

hl1

With Codename: loop release I would like to share few details about modding. I tested BSP feature of the C:Loop, and most common setting for camera is camera having top perspective from negative-X to positive-X. It is good to keep that in mind as roatating in JACK info_player_start on Z-axis doesn't change camera rotation. Moreover if you want to decrease file size it is good to put null texture on both sides of the ceiling. It won't render ceiling and ceiling-rendering script does great job, however the file size is still there. Based on my observations here is my summary of what should be kept in mind while desiging the map for Codename: loop. - Top-camera is pointed at x-axis, and direction of that view is directed to the postive-x(right side of a x/y edition window) - Changing z-axis rotation of info_player_start won't change camera's direction. -Null texture ceilings to decrease file-size

gordonhappy1
Codename: Loop

Вышла полноценная открытая бета в которой есть 2 карты

Также обновили меню, а точнее её добавили ранее просто запускалась карта на которой разбросано оружие и всё, а теперь полноценная менюшка с настройками

---------

Codename: Loop

A full-fledged open beta has been released, in which there are 2 maps

The menu was also updated, or rather, it was added, previously the map was simply launched, on which weapons were scattered, and that's it, and now a full-fledged menu with settings
Codename: Loop

Вышла полноценная открытая бета в которой есть 2 карты

Также обновили меню, а точнее её добавили ранее просто запускалась карта на которой разбросано оружие и всё, а теперь полноценная менюшка с настройками

---------

Codename: Loop

A full-fledged open beta has been released, in which there are 2 maps

The menu was also updated, or rather, it was added, previously the map was simply launched, on which weapons were scattered, and that's it, and now a full-fledged menu with settings
Codename: Loop

Вышла полноценная открытая бета в которой есть 2 карты

Также обновили меню, а точнее её добавили ранее просто запускалась карта на которой разбросано оружие и всё, а теперь полноценная менюшка с настройками

---------

Codename: Loop

A full-fledged open beta has been released, in which there are 2 maps

The menu was also updated, or rather, it was added, previously the map was simply launched, on which weapons were scattered, and that's it, and now a full-fledged menu with settings
Codename: Loop

Вышла полноценная открытая бета в которой есть 2 карты

Также обновили меню, а точнее её добавили ранее просто запускалась карта на которой разбросано оружие и всё, а теперь полноценная менюшка с настройками

---------

Codename: Loop

A full-fledged open beta has been released, in which there are 2 maps

The menu was also updated, or rather, it was added, previously the map was simply launched, on which weapons were scattered, and that's it, and now a full-fledged menu with settings

Codename: Loop Вышла полноценная открытая бета в которой есть 2 карты Также обновили меню, а точнее её добавили ранее просто запускалась карта на которой разбросано оружие и всё, а теперь полноценная менюшка с настройками --------- Codename: Loop A full-fledged open beta has been released, in which there are 2 maps The menu was also updated, or rather, it was added, previously the map was simply launched, on which weapons were scattered, and that's it, and now a full-fledged menu with sett…

barnpog2
Codename: Loop is so cool, but before I even started up the demo, I was already entertained by this screen, I never knew I wanted to see something like this until I got here, I love all of the references and just seeing all of these things put in one single place. It has some "choose your fighter" vibes. 

Also: Aleph is finally playable in some form!

Codename: Loop is so cool, but before I even started up the demo, I was already entertained by this screen, I never knew I wanted to see something like this until I got here, I love all of the references and just seeing all of these things put in one single place. It has some "choose your fighter" vibes. Also: Aleph is finally playable in some form!

barnpog5