Anyone here will be for pyrqon(polish cosplay event)
My little reimagination of Combine's logo
In alternative reality
Does anyone knows how to make a DFrame popout on command in a lua script?
With Codename: loop release I would like to share few details about modding. I tested BSP feature of the C:Loop, and most common setting for camera is camera having top perspective from negative-X to positive-X. It is good to keep that in mind as roatating in JACK info_player_start on Z-axis doesn't change camera rotation. Moreover if you want to decrease file size it is good to put null texture on both sides of the ceiling. It won't render ceiling and ceiling-rendering script does great job, however the file size is still there. Based on my observations here is my summary of what should be kept in mind while desiging the map for Codename: loop. - Top-camera is pointed at x-axis, and direction of that view is directed to the postive-x(right side of a x/y edition window) - Changing z-axis rotation of info_player_start won't change camera's direction. -Null texture ceilings to decrease file-size
I will post it on category-less if that's not a problem, 48h from now on left to end poll. Please re-post it cuz I need a lot of votes
strawpoll.com/polls/PbZqRVz9GyN Hello fellow Gmod players, is there need to make an addon which would create easy import/export files or transfer a list of enabled mods? This would be in-game spawnmenu user options section, which would aim to simplify addons management between players. Also let me down in the comments section what do you think of such an idea.
Just me butchering guns in ARC9 mod >~<
To my followers, I once again apologize for lack of any posting. However I've been experimenting with Lua in Roblox, and now I do both Lua in Roblox and GMOD. I will just make Lua posting. Besides that I will also get into intearactions ofc with ya.
Tired of manually preaparing the list of enabled addons? """ function CallEnabledAddons() local Addons = engine.GetAddons() for _, Addon in pairs(Addons) do if Addon["mounted"] == true then local AddonTitle = Addon["title"] local AddonID = Addon["wsid"] local AddonMessage = "Addon: " .. AddonTitle .. ", workshop link: steamcommunity.com/sharedfiles/f…" .. AddonID print(AddonMessage) end end end if CLIENT then concommand.Add("call_enabled_addons", fu…