Mr. Binary

Mr. Binary

@binary2004pl

PFP by: @mydude

Binary#6860
Joined 9 Oct 2022
Poland
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With Codename: loop release I would like to share few details about modding. I tested BSP feature of the C:Loop, and most common setting for camera is camera having top perspective from negative-X to positive-X. It is good to keep that in mind as roatating in JACK info_player_start on Z-axis doesn't change camera rotation. Moreover if you want to decrease file size it is good to put null texture on both sides of the ceiling. It won't render ceiling and ceiling-rendering script does great job, however the file size is still there. Based on my observations here is my summary of what should be kept in mind while desiging the map for Codename: loop. - Top-camera is pointed at x-axis, and direction of that view is directed to the postive-x(right side of a x/y edition window) - Changing z-axis rotation of info_player_start won't change camera's direction. -Null texture ceilings to decrease file-size

gordonhappy1

To my followers, I once again apologize for lack of any posting. However I've been experimenting with Lua in Roblox, and now I do both Lua in Roblox and GMOD. I will just make Lua posting. Besides that I will also get into intearactions ofc with ya.

Tired of manually preaparing the list of enabled addons?
"""
function CallEnabledAddons()
	local Addons = engine.GetAddons()
	for _, Addon in pairs(Addons) do
		if Addon["mounted"] == true then
			local AddonTitle = Addon["title"]
			local AddonID = Addon["wsid"]
			
			local AddonMessage = "Addon: " .. AddonTitle .. ", workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=" .. AddonID
			print(AddonMessage)
		end
	end
end

if CLIENT then
	concommand.Add("call_enabled_addons", function()
		CallEnabledAddons()
	end)
end
"""
Use that code above, lunch it on the lua_openscript_cl and then you can use command: call_enabled_addons. This command will print for you list of the enabled addons with workshop links!

Tired of manually preaparing the list of enabled addons? """ function CallEnabledAddons() local Addons = engine.GetAddons() for _, Addon in pairs(Addons) do if Addon["mounted"] == true then local AddonTitle = Addon["title"] local AddonID = Addon["wsid"] local AddonMessage = "Addon: " .. AddonTitle .. ", workshop link: steamcommunity.com/sharedfiles/f…" .. AddonID print(AddonMessage) end end end if CLIENT then concommand.Add("call_enabled_addons", fu…

ttthmm1