Back in 2015, I had an idea in my head for making a self-contained model that has smoke and ember effects without needing to use external using sprites, particles or texture-based animation. This is what I came up with: The smoke is a flanged uncapped cylinder that uses a gradient texture in additive mode and is distorted and controlled with animated bones (bones are seen in the third image as blue dots and yellow lines representing parent hierarchy).
The embers is a piece of geometry that is b…
🚨 A reminder that #OpposingTheBar is happening this weekend - Sunday Aug 13 @ 15:00 GMT 🚨
Come play Half-Life: Opposing Force and help break Steam records! 🏆
As usual, we will be hosting a mini-site and phototag on our site, plus Op4 multiplayer servers for after. 🤘