Catfish

Catfish

@hwfzd

when l4d3, p3 and hl2ep3

Joined 17 Jun 2024
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Now that the next chapter of Black Mesa: Blue Shift is out... I'm going to start posting everything I've been able to make!

Here a concept art for the soundtracks by Aslan Akhmetov and Paweł Perepelica !
Now that the next chapter of Black Mesa: Blue Shift is out... I'm going to start posting everything I've been able to make!

Here a concept art for the soundtracks by Aslan Akhmetov and Paweł Perepelica !

Now that the next chapter of Black Mesa: Blue Shift is out... I'm going to start posting everything I've been able to make! Here a concept art for the soundtracks by Aslan Akhmetov and Paweł Perepelica !

calhoun11
barneysmile8
Portalize(r) on Portal 2 Engine Branch.

A Portal 1 mod that I created from the P2009 source codes and level recreations inspired by the assets of the mobile version of Portalize.

But this mod based on Source SDK 2013 is now ported to Portal 2 Engine Branch / Strata Source (Portal: Revolution) due to problems with the coding of the lasers.

Now it is compatible with VR support!

For download the link in description >
https://www.moddb.com/mods/portalizer/downloads/portalizer-in-portal-2-engine-branch
Portalize(r) on Portal 2 Engine Branch.

A Portal 1 mod that I created from the P2009 source codes and level recreations inspired by the assets of the mobile version of Portalize.

But this mod based on Source SDK 2013 is now ported to Portal 2 Engine Branch / Strata Source (Portal: Revolution) due to problems with the coding of the lasers.

Now it is compatible with VR support!

For download the link in description >
https://www.moddb.com/mods/portalizer/downloads/portalizer-in-portal-2-engine-branch
Portalize(r) on Portal 2 Engine Branch.

A Portal 1 mod that I created from the P2009 source codes and level recreations inspired by the assets of the mobile version of Portalize.

But this mod based on Source SDK 2013 is now ported to Portal 2 Engine Branch / Strata Source (Portal: Revolution) due to problems with the coding of the lasers.

Now it is compatible with VR support!

For download the link in description >
https://www.moddb.com/mods/portalizer/downloads/portalizer-in-portal-2-engine-branch
Portalize(r) on Portal 2 Engine Branch.

A Portal 1 mod that I created from the P2009 source codes and level recreations inspired by the assets of the mobile version of Portalize.

But this mod based on Source SDK 2013 is now ported to Portal 2 Engine Branch / Strata Source (Portal: Revolution) due to problems with the coding of the lasers.

Now it is compatible with VR support!

For download the link in description >
https://www.moddb.com/mods/portalizer/downloads/portalizer-in-portal-2-engine-branch

Portalize(r) on Portal 2 Engine Branch. A Portal 1 mod that I created from the P2009 source codes and level recreations inspired by the assets of the mobile version of Portalize. But this mod based on Source SDK 2013 is now ported to Portal 2 Engine Branch / Strata Source (Portal: Revolution) due to problems with the coding of the lasers. Now it is compatible with VR support! For download the link in description > moddb.com/mods/portalizer/downlo…

indicatorchecked7
Had enough of Orange Box fanart using the wrong version of Chell, so I made my own Orange Box fanart to balance things out ^^

Had enough of Orange Box fanart using the wrong version of Chell, so I made my own Orange Box fanart to balance things out ^^

valve14
gaben11

We are CropFactor, a team dedicated to bringing fresh and innovative content to Portal 2. Previously, we released the popular mini-mod "Nullpoint Crisis", and today we’re excited to share new information about our main project, "Project Capture". In this video, you’ll get a glimpse of how the project is progressing and what changes lie ahead. Stay tuned, as we’ll be revealing more details about our development and future plans soon!