♂ 1992 | Mapmaker since 2007 | Musician since 2009 | Somewhat coder since 2020 | Developer of the single-player mod Diffusion (based on Xash engine):
https://moddb.com/mods/diffusion
aynekko
Joined 10 Aug 2021
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If only Drill Instructor Barnes could see you now! #OpposingTheBar
Not much new to show, improved some places (changed a few models/textures). The last screenshot is from chapter 4 where I finally get to utilize the interior mapping.
My bomb/defuse map (de_consequences) for CS:GO I made around September 2014. Next year it will be 10 years old! The map wasn't extremely well-thought out but I tried to make it as balanced as possible. The gameplay with bots was fun, sadly I never played the map with real players. The map doesn't have any custom content regarding models/textures, I just opened the Hammer and made it with whatever game offered. The design kind of combines various maps, like cs_assault, cs_compound, de_nuke, de_tr…