GTA Vice City on Xash engine, 1:1 scale. Map size is 130k units.
Anyone else?
Not much new to show, improved some places (changed a few models/textures). The last screenshot is from chapter 4 where I finally get to utilize the interior mapping.
My bomb/defuse map (de_consequences) for CS:GO I made around September 2014. Next year it will be 10 years old! The map wasn't extremely well-thought out but I tried to make it as balanced as possible. The gameplay with bots was fun, sadly I never played the map with real players. The map doesn't have any custom content regarding models/textures, I just opened the Hammer and made it with whatever game offered. The design kind of combines various maps, like cs_assault, cs_compound, de_nuke, de_tr…
Thank you for over 300 followers on my mod. Here's a screenshot :) moddb.com/mods/diffusion
Testing out the new skybox. moddb.com/mods/diffusion
Parking lot (Xash engine) moddb.com/mods/diffusion
Implemented interior mapping on Xash engine
Chapter 4 WIP (Xash engine)
Cozy spot. #xash3d moddb.com/mods/diffusion