Aynekko

Aynekko

@aynekko

♂ 1992 | Mapmaker since 2007 | Musician since 2009 | Somewhat coder since 2020 | Developer of the single-player mod Diffusion (based on Xash engine): https://moddb.com/mods/diffusion

aynekko
Joined 10 Aug 2021
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Not much new to show, improved some places (changed a few models/textures). The last screenshot is from chapter 4 where I finally get to utilize the interior mapping.
Not much new to show, improved some places (changed a few models/textures). The last screenshot is from chapter 4 where I finally get to utilize the interior mapping.
Not much new to show, improved some places (changed a few models/textures). The last screenshot is from chapter 4 where I finally get to utilize the interior mapping.

Not much new to show, improved some places (changed a few models/textures). The last screenshot is from chapter 4 where I finally get to utilize the interior mapping.

barnpog9
baf9
My bomb/defuse map (de_consequences) for CS:GO I made around September 2014. Next year it will be 10 years old! The map wasn't extremely well-thought out but I tried to make it as balanced as possible. The gameplay with bots was fun, sadly I never played the map with real players. The map doesn't have any custom content regarding models/textures, I just opened the Hammer and made it with whatever game offered. The design kind of combines various maps, like cs_assault, cs_compound, de_nuke, de_train.
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=328257269
My bomb/defuse map (de_consequences) for CS:GO I made around September 2014. Next year it will be 10 years old! The map wasn't extremely well-thought out but I tried to make it as balanced as possible. The gameplay with bots was fun, sadly I never played the map with real players. The map doesn't have any custom content regarding models/textures, I just opened the Hammer and made it with whatever game offered. The design kind of combines various maps, like cs_assault, cs_compound, de_nuke, de_train.
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=328257269
My bomb/defuse map (de_consequences) for CS:GO I made around September 2014. Next year it will be 10 years old! The map wasn't extremely well-thought out but I tried to make it as balanced as possible. The gameplay with bots was fun, sadly I never played the map with real players. The map doesn't have any custom content regarding models/textures, I just opened the Hammer and made it with whatever game offered. The design kind of combines various maps, like cs_assault, cs_compound, de_nuke, de_train.
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=328257269
My bomb/defuse map (de_consequences) for CS:GO I made around September 2014. Next year it will be 10 years old! The map wasn't extremely well-thought out but I tried to make it as balanced as possible. The gameplay with bots was fun, sadly I never played the map with real players. The map doesn't have any custom content regarding models/textures, I just opened the Hammer and made it with whatever game offered. The design kind of combines various maps, like cs_assault, cs_compound, de_nuke, de_train.
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=328257269

My bomb/defuse map (de_consequences) for CS:GO I made around September 2014. Next year it will be 10 years old! The map wasn't extremely well-thought out but I tried to make it as balanced as possible. The gameplay with bots was fun, sadly I never played the map with real players. The map doesn't have any custom content regarding models/textures, I just opened the Hammer and made it with whatever game offered. The design kind of combines various maps, like cs_assault, cs_compound, de_nuke, de_tr…

tsmile11