The final location of the mod is almost finished! But still quite some work to do. #xash3d
Another location done, the work goes smoothly #xash3d
Working on the next locations for Diffusion mod #xash3d
Rainy night in the HQ
Cozy spot. #xash3d moddb.com/mods/diffusion
Drone with a screen now. WIP
My remake of de_airstrip for CS:GO, made in September 2012 and based on also my remake of this map for CS:S made in 2009 (I think I will post it later as well). One of my favorite maps and I think it's very underrated. If I remember right, the layout is based on Condition Zero version.
Thank you for over 300 followers on my mod. Here's a screenshot :) moddb.com/mods/diffusion
My map for bunny hop mode - bhop_arcturus. Made in October 2018.
My bomb/defuse map (de_consequences) for CS:GO I made around September 2014. Next year it will be 10 years old! The map wasn't extremely well-thought out but I tried to make it as balanced as possible. The gameplay with bots was fun, sadly I never played the map with real players. The map doesn't have any custom content regarding models/textures, I just opened the Hammer and made it with whatever game offered. The design kind of combines various maps, like cs_assault, cs_compound, de_nuke, de_tr…