Blixibon

Blixibon

@blixibon

I make mods for Source engine games and make mods that other mods for Source engine games can use.

Blixibon#2201
Joined 28 Feb 2023
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Mapbase v7.3 released news
Mapbase v7.3 released news
moddb.com

Mapbase v7.3 has been released! This is a small-ish update which fixes some issues and adds some new quality-of-life features, including a new way of manipulating entities in VScript, outputs for vgui_screen buttons, and the optional ability to +USE prop_ragdolls.

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I dug up something funny while sorting through old files.

While making E:Z2, we wanted scenes to change based on whether Wilson was with you, and we explored a few different options for that. Normally, scenes are played using a unique entity in the level editor that looks like the icon on the left/top. I considered making a custom version of this entity which would take Wilson into account and play a different scene if he was with you, so I made a custom version of this icon seen on the right/bottom. However, we ended up going with regular map logic in the end and I never actually programmed this entity.

Even though it was never used, I think this was the only unique entity icon ever "officially" created for E:Z2.
I dug up something funny while sorting through old files.

While making E:Z2, we wanted scenes to change based on whether Wilson was with you, and we explored a few different options for that. Normally, scenes are played using a unique entity in the level editor that looks like the icon on the left/top. I considered making a custom version of this entity which would take Wilson into account and play a different scene if he was with you, so I made a custom version of this icon seen on the right/bottom. However, we ended up going with regular map logic in the end and I never actually programmed this entity.

Even though it was never used, I think this was the only unique entity icon ever "officially" created for E:Z2.

I dug up something funny while sorting through old files. While making E:Z2, we wanted scenes to change based on whether Wilson was with you, and we explored a few different options for that. Normally, scenes are played using a unique entity in the level editor that looks like the icon on the left/top. I considered making a custom version of this entity which would take Wilson into account and play a different scene if he was with you, so I made a custom version of this icon seen on the right/b…

wilson21
goodclone17
entropyzero217

I made this while experimenting with background TV footage for a mod I'm working on. It's really short, but this is the first time I've actually put together a proper video in SFM (as opposed to posters or in-game animations) and I thought it looked interesting

I gathered all of the short E:Z2 clips I shared on Discord over the years and put them into one big video. This mainly includes unexpected bloopers and funny scenarios I set up to demonstrate something.

entropyzero24
crybine4