putting this here in case anyone is interested, and also to announce that I'm making an entry for this collab made by Viggar. Also here's that collab's announcement video so you can check out the rules: youtube.com/watch?v=Smvw3U4idhk Kinda wonder if this promotion thing is allowed here...
List of TF2 maps converted into no_light format. Read the description for more details on how to use it. I'm trying to expand on it a bit more so if you'd like to see a map included in the list or have one you want to share please share it with me so I can add it to the drive folder.
List of essential Source modding tools for creating SFM addons. github.com/Gira-X/VMT-Editor - Basic vmt editor that comes with a VTF batch script and more, very useful. steamreview.org/BlenderSourceToo… - Blender addon that converts your models to Valve SMD and DMX files and vice versa. github.com/REDxEYE/SourceIO - Blender addon that also converts models to SMD and DMX files. steamcommunity.com/groups/Crowba… - Multipurpose tool you should already have, includes model decompiler/compiler, model viewer, packer, etc. nemstools.github.io/pages/GCFSca… - OPTIONAL Opens VPK and GCF files found in other Source 1 games wunderboy.org/valve-hl2source-sd… - OPTIONAL Allows you to view VTF file thumbnails without VTFEdit cdn.discordapp.com/attachments/6… - basic .qc file to use as a reference.
Want a quick tip for cinematic lighting? How about a Quick Tip? How about a quick animated guide? SPOILER: The key is to shoot from the shadows: position your cameras in the shadow of your key lighting. See the video for more in-depth detail
SFM Lighting Tip: Wanting to give your shadows a nice warm edge? Try the double sun trick! Duplicate your light, give it a deeper color, larger radius, and slightly dim it and presto, nice warm edge! Works in both Source 1 & 2
SFM HISTORY: The TV News Segment! ---- Back in 2012, following the release of SFM, A news segment was run on a small station in Connecticut, USA, and Primarily featured the work of James McVinnie's "Practical Problems". McVee would later go on to make End of the Line
Thoughts on a Blender/Unity-like asset browser window for S1FM? Looking to replace the model browser with this for precaching, so that loading models doesn't fill up memory. Eventually I want to add tagging and multi-selection for power users. So far this is just a mockup! :)